Large Beast (Dinosaur), Typically Chaotic Evil
AC 16 Natural Armor    Initiative +1 (11)
HP 188 (17d20 + 20)
Speed
Mod Save
STR 22 +6 +9
DEX 13 +1 +1
CON 18 +4 +7
Mod Save
INT 3 -4 -4
WIS 11 +0 +0
CHA 4 -3 -3
Senses Passive Perception 14
Languages --
CR 8 (XP 3,900; PB +3)
Traits

Menacing. The acrocanthosaurus has advantage on being intimidated or attempting to intimidate you.

Actions

Multiattack. The acrocanthosaurus makes two swipe attacks and one chomp attack (if able).

Swipe. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 11 (1d8 + 6) [Slashing] damage.

Chomp. Melee Weapon Attack: +10# to hit, reach 0 ft., 1 target. Hit: 37 (5d12 + 6) [Piercing] damage. The creature who got hit by Chomp has to make a Dexterity saving throw or be knocked prone.

Bonus Actions

Savage Slash. As a bonus action, if any enemies are prone acrocanthosaurus can make three Swipe attacks against them with advantage on the damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Acrocanthosaurus are normally reddish-brown with semi-muted colors and stripes. It has a weirdly spined back extending to their long tail. They are typically aggresive but when around a group or party are less likely to attack you and they don't particularly like loud noises. Acrocanthosaurus was bipedal, with a long, heavy tail counterbalancing the head and body maintaining its center of gravity over its hips. Its forelimbs were relatively shorter and more robust than those of Allosaurus but were otherwise similar: each hand bore three clawed digits. With a large head, powerful back legs, and relatively small arms, it looked very similar to a Tyrannosaurus rex. However, unlike a T. Rex, Acro had tall spinal processes, which supported a strong muscle ridge or “sail”.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Dinosaur

Habitat: DesertGrasslandSwamp

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