Heishou Mutation [Mao]. As a bonus action, once per turn, Zilu may teleport anywhere within 30 feet of Zàng Qiu, herself, or within 30 feet but greater than 15 feet from a creature with Deathrite - Mao. Zilu cannot teleport to an occupied space with this ability.
Overwhelm. If Zilu makes an attack roll against a creature suffering from surprised and Deathrite - Mao, if the attack is successful, that attack is considered a critical hit, regardless of the result of the attack roll.
Dominator [Mao]. Deal +3D6 Acid damage against a target with surprised.
Tianjiu Star's Blade. All Heishou - Mao within 30 feet of Zilu deal +2D6 Acid damage on a critical hit
Cursewrit Butcherblade - Blinkstep. Melee Weapon Attack: +11 to hit, reach 5 ft., one creature. Hit: 12 (2d6 + 5) slashing damage. After the attack, Zilu may teleport as per Heishou Mutation [Mao].
Mao Technique: Cloudsplitting Manifestation. Melee Weapon Attack: +11 to hit, reach 5 ft., one creature. Hit: 12 (2d6 + 5) If the roll of the attack is greater than the defenders AC by 3, make another attack against a target within range
Strider [Mao]. Zilu can take the Disengage or Hide action as a bonus action on each of her turns.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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