AC
12
Initiative
-1 (9)
HP
24
(3d10 + 9)
Speed
55 ft.
Mod | Save | ||
---|---|---|---|
STR | 16 | +3 | +3 |
DEX | 8 | -1 | -1 |
CON | 19 | +4 | +8 |
Mod | Save | ||
---|---|---|---|
INT | 2 | -4 | -4 |
WIS | 11 | +0 | +0 |
CHA | 5 | -3 | -3 |
Immunities
Frightened
Senses
Darkvision 60 ft., Passive Perception 10
Languages
--
CR
1/2 (XP 100; PB +2)
Traits
Energy Efficiency. This camel only needs to eat or drink half as much as standard camel, and it has advantage on all Constitution saving throws.
Actions
Bite. Melee Attack Roll: +5, reach 5 ft. Hit: 5 (1d4 + 3) Bludgeoning damage.
Bonus Actions
Health Reserves. As a Bonus Action, the camel can expend one of its Hit Point Dice, roll the die, and regain a number of Hit Points equal to the roll.
Description
Magebred animals are animals augmented by House Vadalis using a combination of selective breeding and arcane magic.
This camel was bred to be much hardier.
Comments