Large Monstrosity
AC 17 natural    Initiative -1 (9)
HP 59 (12d8)
Speed
Mod Save
STR 11 +0 +0
DEX 9 -1 -1
CON 10 +0 +0
Mod Save
INT 8 -1 -1
WIS 8 -1 -1
CHA 8 -1 -1
Senses Passive Perception 15
Languages --
CR 2 (XP 450; PB +2)
Traits

adaptations. you can only use an attack on an adapter once

 

Actions

swipe. 2d8 slashing damage

 

Bonus Actions

blood suck. after the adapter uses swipe roll a DC 13 constitution save. on a failed save the adapter heals the damage it did to you and does 1d10 necrotic damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

monster with a shell and one eye on an eyestalk

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

therensianodel1

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