Cold Heart. Vodyama is immune to being charmed, frightened and petrified
Ambusher. The Vodyama has advantage on attack rolls against any creature it has surprised.
Amphibious. Vodyama can breathe in air and water
Action Name. Enter the description for your action.
Bite. Melee Attack: +4 to hit, reach 5 ft., 1 target. Hit: 4 (1d6 + 1) piercing damage.
Claw. Melee Attack: +5 to hit, reach 5 ft., 1 target. Hit: 5 (1d4 + 2) slashing damage.
Tail. Ranged Attack: +4 to hit, range 15 ft., as many as within the range targets. Hit: 4 (1d4 + 1) bludgeoning damage, and the target is grappled (DC 12)
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Vodyama is an aggressive marine predator who preys upon almost anything from small fish to large boats. created by a warlock this mix of a Sahuagin and a kelp lurker is a bloody beast whose only purpose in life is to exact revenge on everyone. The Vodyama is like a destructive child seeking attention above all else.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.







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