Howling Abomination: The Voidhound's howl is audible from up to 1 mile away.
Pack Tactics: Voidhounds rarely move alone. They will specifically aim to flank and gain Advantage on attacks with flanking.
Uncanny Intelligence: Voidhounds are not simple beasts: they are capable of strategy and plan actively in combat.
Bite: The Voidhound takes a bite at a target.
+5 to hit. On hit deals 1d6 Piercing damage and 1d4 Umbral damage.
Howl: The Voidhound lets out an unearthly howl. (Recharge 6)
All Voidhounds within 1 mile hear the call - at the beginning of the next round at initiative 20, 1d3 Voidhounds spawn.
Disengage: After making an attack, the Voidhound can take a Bonus Action to disengage without provoking opportunity attacks.
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Description
Voidhounds are dogs and wolves which have been consumed by the Void, retaining their canid shape and traveling in packs of others. They are known to roam the areas around Void Rifts.
Lair and Lair Actions
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