AC
17
Metal
Initiative
+0 (10)
HP
126
(12d12)
Speed
50 ft.
Mod | Save | ||
---|---|---|---|
STR | 16 | +3 | +3 |
DEX | 12 | +1 | -1 |
CON | 18 | +4 | +6 |
Mod | Save | ||
---|---|---|---|
INT | 4 | -3 | -3 |
WIS | 12 | +1 | +3 |
CHA | 8 | -1 | -1 |
Skills
Sleight of Hand +4
Vulnerabilities
Bludgeoning, Thunder
Immunities
Poison, Psychic, Bludgeoning damage from falling; Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Unconscious
Senses
Darkvision 120 ft. (Only works when piloted) , Tremorsense 60 ft., Passive Perception 11
Languages
--
CR
0 (XP 10; PB +2)
Traits
Not Alive. It requires a pilot to use it for it to work, and it the pilot uses it's statistics whilst piloting it. It can only fit four medium creatures.
Made From Us. It has any 5 proficiencies of your choosing, and it also has a few possible modifications based on extra materials used. You can only have up to 6 modifications on it:
Materials | Name | Description | Legal |
---|---|---|---|
8 Ammo Boxes | Dreadfire | Each bullet instead deals 1d6-2 damage, however it can fire 50 times per round | Yes |
25 Building Pieces | Titan | It is size gargantuan, gains 5 waking speed, has +2 to str and con, has +60 to HP, and can store up to 8 lifeforms comfortably in it. | Yes |
5 Advanced computer chips | Lifelike | It needs no pilot. | Yes |
Materials | Name | Description | Legal |
---|---|---|---|
50 Pipe Bombs | Banned | Deals an extra 2d8 fire damage on all attacks, takes 1d4+2 damage whenever it makes an attack. Dies on the first shot it makes with Dreadfire | No |
5 Pieces of Furniture | Homely | It functions like a house, each furniture doing it's purpose | Yes |
1 Liter of Acid | Burn | Deals an extra 1d4-2 (Minimum of 0) acid damage on all attacks that hit. | No |
Materials | Name | Description | Legal |
---|---|---|---|
6 Screwdrivers | Thunder | Deals +3d12 thunder damage on slam attacks, disables other mechs within 30 ft. for one round as a bonus action | No |
A sword blade and hilt | Slasher | It's range is 10 ft. and the sword deals 6x damage, and the mech is proficient if the pilot is or if it has no pilot. | Yes |
30 Metal Fibers | Strong | It has 30 strength | Yes |
Materials | Name | Description | Legal |
---|---|---|---|
A fridge and 6 Fans | Food Bar | It constantly has rations. | Yes |
Binoculars | Eyesight | It has 480 ft. of Darkvision | Yes |
A Corpse | Nothing | The mech controls the corpse and makes it babble, dealing 2d20-2 Psychic damage to every creature within 120 ft. every round. | No |
Materials | Name | Description | Legal |
---|---|---|---|
An Infusion | Partlife | It gains that infusion | Yes |
2 Sheets of Quality Metal | Power | It gains +2 to any skill. This can be taken multiple times, and each time it is taken after the first time does not use up space. | Yes |
A Animal in a Cage | Crime | The mech can make really loud and annoying noises. | No |
Materials | Name | Description | Legal |
---|---|---|---|
50 Sheets of Scrap Metal | Tank | It has +60 HP and +3 AC | Yes |
A Spellchip | Caster | It can cast the spell on the spellchip This can be taken multiple times, and each time it is taken after the first time does not use up space. | Yes |
50 Sheets of Rusty Metal | Spikes | Anything that makes contact with the mech takes 1d10 piercing damage and 1d8 poison damage. | Yes |
Actions
Multiattack. It can make five Bullet attacks per round.
Slam. Melee Attack Roll: +4, reach 5 ft. Hit: 36 (5d12 + 5) Bludgeoning damage.
Bullet. Ranged Attack Roll: +2, range 240/480 ft. Hit: 6 (1d10 + 1) Piercing damage and 1 (1d6 - 2) Fire damage.
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