Huge Construct
AC 17 Metal    Initiative +0 (10)
HP 126 (12d12)
Speed 50 ft.
Mod Save
STR 16 +3 +3
DEX 12 +1 -1
CON 18 +4 +6
Mod Save
INT 4 -3 -3
WIS 12 +1 +3
CHA 8 -1 -1
Skills Sleight of Hand +4
Vulnerabilities Bludgeoning, Thunder
Immunities Poison, Psychic, Bludgeoning damage from falling; Blinded, Charmed, Deafened, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Unconscious
Senses Darkvision 120 ft. (Only works when piloted) , Tremorsense 60 ft., Passive Perception 11
Languages --
CR 0 (XP 10; PB +2)
Traits

Not Alive. It requires a pilot to use it for it to work, and it the pilot uses it's statistics whilst piloting it. It can only fit four medium creatures.

 Made From Us. It has any 5 proficiencies of your choosing, and it also has a few possible modifications based on extra materials used. You can only have up to 6 modifications on it:

 Materials  Name Description Legal
8 Ammo Boxes Dreadfire Each bullet instead deals 1d6-2 damage, however it can fire 50 times per round Yes
25 Building Pieces Titan It is size gargantuan, gains 5 waking speed, has +2 to str and con, has +60 to HP, and can store up to 8 lifeforms comfortably in it. Yes
5 Advanced computer chips Lifelike It needs no pilot. Yes
 Materials  Name Description Legal
50 Pipe Bombs Banned Deals an extra 2d8 fire damage on all attacks, takes 1d4+2 damage whenever it makes an attack. Dies on the first shot it makes with Dreadfire No
5 Pieces of Furniture Homely It functions like a house, each furniture doing it's purpose Yes
1 Liter of Acid Burn Deals an extra 1d4-2 (Minimum of 0) acid damage on all attacks that hit. No
 Materials  Name Description Legal
6 Screwdrivers Thunder Deals +3d12 thunder damage on slam attacks, disables other mechs within 30 ft. for one round as a bonus action No
A sword blade and hilt Slasher It's range is 10 ft. and the sword deals 6x damage, and the mech is proficient if the pilot is or if it has no pilot. Yes
30 Metal Fibers Strong It has 30 strength Yes

 

 Materials  Name Description Legal
A fridge and 6 Fans Food Bar It constantly has rations. Yes
Binoculars Eyesight It has 480 ft. of Darkvision Yes
A Corpse Nothing The mech controls the corpse and makes it babble, dealing 2d20-2 Psychic damage to every creature within 120 ft. every round. No
 Materials  Name Description Legal
An Infusion Partlife It gains that infusion Yes
2 Sheets of  Quality Metal Power It gains +2 to any skill. This can be taken multiple times, and each time it is taken after the first time does not use up space. Yes
A Animal in a Cage Crime The mech can make really loud and annoying noises. No
 Materials  Name Description Legal
50 Sheets of Scrap Metal Tank It has +60 HP and +3 AC Yes
A Spellchip Caster It can cast the spell on the spellchip This can be taken multiple times, and each time it is taken after the first time does not use up space. Yes
50 Sheets of Rusty Metal Spikes Anything that makes contact with the mech takes 1d10 piercing damage and 1d8 poison damage. Yes
Actions

Multiattack. It can make five Bullet attacks per round.

Slam. Melee Attack Roll: +4, reach 5 ft. Hit: 36 (5d12 + 5) Bludgeoning damage.

Bullet. Ranged Attack Roll: +2, range 240/480 ft. Hit: 6 (1d10 + 1) Piercing damage and 1 (1d6 - 2) Fire damage.

 

Habitat: Planar (Shadowfell)UnderdarkUrban

tarasque2897

Comments

Posts Quoted:
Reply
Clear All Quotes