Mod | Save | ||
---|---|---|---|
STR | 18 | +4 | +4 |
DEX | 14 | +2 | +4 |
CON | 16 | +3 | +5 |
Mod | Save | ||
---|---|---|---|
INT | 2 | -4 | -4 |
WIS | 12 | +1 | +1 |
CHA | 6 | -2 | -2 |
Keen Smell. The deathclaw has advantage on Wisdom (Perception) checks that rely on smell.
Pounce. If the deathclaw moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the deathclaw can make one bite attack against it as a bonus action.
Rampage. When the deathclaw reduces a creature to 0 hit points with a melee attack on its turn, the deathclaw can move up to half its speed and make a bite attack.
Multiattack. The deathclaw makes two attacks: one with its bite and one with its claw.
-
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 12 (2d6 + 4) piercing damage. -
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target.
Hit: 10 (2d4 + 4) slashing damage.
Predatory Lunge (Recharge 5–6)
The deathclaw moves up to 15 feet in a straight line without provoking opportunity attacks. If it ends this movement within 5 feet of a creature, it has advantage on its next claw attack against that creature this turn.
Savage Follow-Up (Condition-based)
If the deathclaw scores a critical hit or reduces a creature to 0 HP on its turn, it can make one claw attack against a different creature within range as a bonus action.
Terrifying Roar (1/Day)
Each creature of the deathclaw’s choice within 10 feet that can hear it must succeed on a DC 12 Wisdom saving throw or be frightened until the end of the deathclaw’s next turn.
Lunge . The Deathclaw lunges onto enemy arm or leg to prevent them from attacking or moving for 1 turn
Description
-
Highly aggressive – Even at a young age, it is territorial and will attack intruders on sight.
-
Animal intelligence – Lacks strategy but has a strong fight-or-flight instinct.
-
Curious and unpredictable – Might stalk prey or pounce without hesitation.
-
Pack-aware – Often stays close to a den or nest, possibly under protection of a larger deathclaw.
Comments