Medium Humanoid (Archfey), Any Chaotic Alignment
AC 15 natural armor    Initiative +3 (13)
HP 15 (4d8 + 2)
Speed
Mod Save
STR 12 +1 +1
DEX 17 +3 +5
CON 14 +2 +4
Mod Save
INT 11 +0 +0
WIS 12 +1 +1
CHA 16 +3 +3
Resistances Bludgeoning
Senses Passive Perception 13
Languages common,fiendish
CR 3 (XP 700; PB +2)
Traits

Hivemind. The Acrobatic Clown is a part of a hivemind communicating with every Clown in his hive, if you aggro one you aggro all

Streatchy Bones. The Acrobatic Clowns bones have been streatched and trained to sustain high level of pressure allowing the clow to go through spaces as small as 50 cm in diameter, it also has bludgening resistance and advantage against being grappled

 

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 7 (1d8 + 3) [piercing] damage.

Poisonous Tounge. Ranged Weapon Attack: +5 to hit, range 5/20 ft., 1 target. Hit: 5 (1d4 + 3) [slashing] damage + Hit: 4 (1d8) [poison] damage.

Description

The Acrobatic Clown seems like a normal clown at first, walking around doing impressive gymnastics and tricks but as you get closer things seem to be off, at first you see the almost snake like eyes, than you see the sharps claws and finally you might notice that the white of their face is not makeup, if you aggro it it becomes noticable a lot faster.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Noam53152595

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