TRAITS
Reality Rejection Aura (30 ft.)
Creatures of the Cognivore’s choice within 30 ft. must make a DC 18 Charisma saving throw at the start of each of their turns. On a failure:All-
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They disbelieve their own magic, and cannot cast spells or use magical effects until the end of their turn.
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On three cumulative failures, their concentration is permanently broken (until Greater Restoration or Wish is cast).
All-Thought Eyes
The Cognivore perceives every sentient mind within 1 mile. It can communicate telepathically with any creature whose mind it has previously “tasted.”
Void of Self
The Cognivore exists as an absence. Any divination spell targeting it fails and causes the caster to take 2d6 psychic damage and forget why they cast it (unless they succeed on a DC 16 Intelligence save).
ACTIONS
Mental Raze (Recharge 5–6)
The Cognivore targets a 60 ft. cone. Each creature in the area must make a DC 19 Intelligence saving throw. On a failure:
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Take 10d10 psychic damage.
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Choose a spell, weapon proficiency, or language known. It is forgotten for 24 hours.
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On a success, take half damage and no forgetting effect.
Neural Consumption (Recharge 6)
The Cognivore targets a creature it can see within 60 ft. That creature must make a DC 19 Wisdom saving throw or:
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Lose 1d4 Intelligence points for 1 hour.
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The Cognivore regains 25 hit points per point drained.
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If Intelligence reaches 0, the creature becomes catatonic and can only be restored by Wish or True Resurrection.
Multiattack.
The Cognivore makes three attacks with Psychic Claws.
Psychic Claws. Melee Spell Attack: +11 to hit, reach 10 ft., one target.
Hit: 4d10 psychic damage and the target cannot take reactions until the start of its next turn.
BONUS ACTIONS
Void Step
The Cognivore teleports up to 60 ft. to an unoccupied space it can see. Until the start of its next turn, it becomes lightly obscured and attacks against it have disadvantage
REACTIONS
Feedback Loop
When targeted by a spell that requires a saving throw, the Cognivore can force the caster to also make the same save. On a failure, the caster is blinded for 1 minute.
LEGENDARY ACTIONS (3/Turn)
Distort Perception. A creature within 60 ft. must succeed a DC 17 Int save or be unable to distinguish friend from foe until the end of its next turn.
Psionic Crush. A creature within 120 ft. takes 4d12 psychic damage and must succeed a DC 18 Con save or be stunned until the end of its next turn.
Mind Fracture (Costs 2 actions). All creatures in a 30 ft. radius must make a DC 19 Int save or be affected by Confusion for 1 minute (save ends at end of turn).
Description
“It unmade the archivist's knowledge of their own name. Then it began to feed.”
—Last words in a broken psionic relay
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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7/17/2025 3:19:17 PM
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339
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Posted Aug 31, 2025cool monster
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Posted Sep 8, 2025Are Voidkin part of your homebrew campaign?
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Posted Sep 12, 2025what
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Posted Oct 13, 2025Stinks.
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Posted Nov 5, 2025Actually kind of an insane monster, the name is intimidating same with its abilities, nice challenge for high level players
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Posted Nov 21, 2025Great monster for challenging high level parties although my only complaint is that it goes especially hard on spellcasters for some reason.
I get that it's tempting to bash on spellcasters since they are commonly seen as op but like the solution should not be "haha you don't get to have a class for an entire round lol lmao even"
It also seems really counter intuitive to have an ability that makes spell casters forget spells and an ability that prevents spells from being cast at the same time.
Like one ability already has the wizard in the back shaking in his boots, having two of them is an extreme overkill.
You also gotta remember that the party will be suffering from status conditions the entire fight and will be struggling to even land a hit on the thing so it's not like preventing spells is the one thing going for it.
My recomendation is to just remove/rework the whole "reality rejection aura" thing and just focus on the whole forgetting spells mechanic as that's actually a lot more intresting and thematic for the creature.