Phantom Grip
The Stagehand can manipulate physical objects (ropes, curtains, props), even while incorporeal.
Invisible Strings (Recharge 5–6)
As a bonus action, the Stagehand conjures thin ghostly threads to restrain a creature it can see within 15 feet. Target must succeed on a DC 13 Strength saving throw or be restrained for 1 minute. Restrained targets can repeat the save at the end of their turn.
Spectral Slam (Melee Weapon Attack) +4 to hit, reach 5 ft., one creature, Hit: 9 (2d6 + 2) force damage
Disrupt Concentration (Recharge 6)
The Stagehand whispers forgotten lines into a spellcaster’s ear. One creature concentrating on a spell must make a DC 13 Constitution saving throw or lose concentration immediately.
Description
Hover silently across the stage or walls, twitching unnaturally. May mimic old blocking directions or repeat whispered lines from lost plays. Sometimes appear upside-down or sideways, as if still following the instructions of long-dead directors.
The puppeteers of the forgotten play. Shadows bound in silence.
> At first, it’s just the creak of old wood and the twitch of rope. Then, from the rafters and curtains, they emerge — half-seen figures in tattered black, with arms too long and heads bowed low. Their faces are veiled beneath porcelain masks cracked down the center, frozen mid-expression: sorrow on one side, silence on the other.
> Thin ghostly strings rise from their wrists and shoulders, disappearing into the darkness above — yet no one pulls them. Their movements are jerky, uncertain… until Kaelen raises his baton. Then they move in perfect time.
> They glide across the floor soundlessly, mimicking forgotten stage cues: holding phantom props, drawing invisible curtains, lifting rusted chains. Sometimes they bow. Sometimes they reach for the players. Always without a word.
These spectral beings are not malicious by nature — they are echoes of backstage souls who never stopped performing. The longer they remain, the more their forms dissolve into sheet music and ash
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