Small Dragon, Chaotic Good
Armor Class 15 Natural
Hit Points 120 (10d12)
Speed 30 ft., fly 30 ft.
STR
12 (+1)
DEX
20 (+5)
CON
12 (+1)
INT
16 (+3)
WIS
16 (+3)
CHA
30 (+10)
Skills Performance +20, Persuasion +20
Damage Immunities Lightning, Thunder, Bludgeoning damage from falling
Condition Immunities Deafened
Senses Passive Perception 15
Languages --
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

 Electric Aura. If Zim is hit by a melee attack, the attacker takes 1d10 lightning damage, if the attack was a critical hit it does normal damage.

 

Actions

Multi Attack. Zim makes one breath and one bite attack 

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 25 (3d10 piercing + 10 lightning) damage.

Breath. Ranged Weapon Attack: +6 to hit, range 10/60 ft., 1 target. Hit: 30 (4d10 + 10) lightning damage.

Bonus Actions

Discharge. Everyone within 20 ft of Zim makes a dc 15 dexterity saving throw, or take 1d10 lightning damage.

Habitat: Mountain

KnightofNi1313

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