Armor Class
15
Natural
Hit Points
120
(10d12)
Speed
30 ft., fly 30 ft.
STR
12
(+1)
DEX
20
(+5)
CON
12
(+1)
INT
16
(+3)
WIS
16
(+3)
CHA
30
(+10)
Skills
Performance +20, Persuasion +20
Damage Immunities
Lightning, Thunder, Bludgeoning damage from falling
Condition Immunities
Deafened
Senses
Passive Perception 15
Languages
--
Challenge
10 (5,900 XP)
Proficiency Bonus
+4
Traits
Electric Aura. If Zim is hit by a melee attack, the attacker takes 1d10 lightning damage, if the attack was a critical hit it does normal damage.
Actions
Multi Attack. Zim makes one breath and one bite attack
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 25 (3d10 piercing + 10 lightning) damage.
Breath. Ranged Weapon Attack: +6 to hit, range 10/60 ft., 1 target. Hit: 30 (4d10 + 10) lightning damage.
Bonus Actions
Discharge. Everyone within 20 ft of Zim makes a dc 15 dexterity saving throw, or take 1d10 lightning damage.
Comments