Large Construct, Typically Chaotic Evil
Armor Class 8 Natural Armor
Hit Points 30 (4d8 + 12)
Speed 0 ft.
STR
8 (-1)
DEX
8 (-1)
CON
8 (-1)
INT
20 (+5)
WIS
30 (+10)
CHA
8 (-1)
Damage Vulnerabilities Acid, Radiant
Damage Immunities Necrotic, Poison
Senses Darkvision 420 ft, Truesight 420 ft, Passive Perception 20
Languages Understands All, Will Not Speak All.
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Immutable Form: The Ghor (Artifices) are immune to any spell or effect that would alter its form.

Spellcasting: Due to the culture of the Ghor, they inherently distain all forms of magic, roll Disadvantage on all Spell Saves.

Actions

Pulse Missile: Ranged Weapon Attack: +4 to hit, range 60/120 ft., one target. Hit: 25 (6d4 + 1) force damage.

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