Armor Class
8
Natural Armor
Hit Points
30
(4d8 + 12)
Speed
0 ft.
STR
8
(-1)
DEX
8
(-1)
CON
8
(-1)
INT
20
(+5)
WIS
30
(+10)
CHA
8
(-1)
Damage Vulnerabilities
Acid, Radiant
Damage Immunities
Necrotic, Poison
Condition Immunities
Charmed, Frightened, Grappled, Incapacitated, Paralyzed, Petrified, Poisoned, Restrained, Unconscious
Senses
Darkvision 420 ft, Truesight 420 ft, Passive Perception 20
Languages
Understands All, Will Not Speak All.
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Immutable Form: The Ghor (Artifices) are immune to any spell or effect that would alter its form.
Spellcasting: Due to the culture of the Ghor, they inherently distain all forms of magic, roll Disadvantage on all Spell Saves.
Actions
Pulse Missile: Ranged Weapon Attack: +4 to hit, range 60/120 ft., one target. Hit: 25 (6d4 + 1) force damage.






