AC 20 Natural Armor    Initiative +2 (12)
HP 1500 (3000d20)
Speed 100 ft., swim 80 ft.
Mod Save
STR 21 +5 +24
DEX 15 +2 +13
CON 23 +6 +23
Mod Save
INT 3 -4 +0
WIS 5 -3 +2
CHA 4 -3 +4
Resistances Bludgeoning
Immunities Piercing, Slashing, Bludgeoning damage from falling; Blinded, Grappled
Senses Blindsight 800 ft, Darkvision 300 ft, Tremorsense 100 ft, Passive Perception 13
Languages None I mean, you can cast Mimini's talking butler V. 2.0 on this thing (oh wait no nvm)
CR 30 (XP 155,000; PB +9)
Traits

Blem-Pand Creature. Battling this thing is not recommended unless at least one member of your party is a Blem-Pand creature. 

Trait Name. Enter the description 

 

Actions

Action Name. Enter the description for your action.

 

Action Melee Attack.Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage.

 

Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage.

 

Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage.

Action Ranged Attack. Ranged Weapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.

Bonus Actions

nomnomnom. up to 10 creatures grappled by the Krrshinkorr. dc 21 constitution saving throw. success: that guy is no longer grappled failure: you die and you are a failure

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Krrshinkorr's are huge carnivores that wait in the swamps of Blem-Pand and ambush creatures that pass by. They have enormous mouths that they use to swallow prey sometimes the same size as them. They have thick skin that can withstand even Bobb missiles and Mipenthe Blomerlobs. (Although not maybe not the Blomwun Special 15-072 "Spawnkiller" megabomb, but whatyagonnado (break it down)) the biggest Krrshinkorr ever recorded (Found by the great all-knowing all-seeing beautiful wise intelligent charismatic tensai geniuses CYATA, PONG, GOLDIE, AND TYATI) 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: monstrosity

Habitat: Swamp

Treasure:  None

milseisfaraway

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