| Mod | Save | ||
|---|---|---|---|
| STR | 21 | +5 | +24 |
| DEX | 15 | +2 | +13 |
| CON | 23 | +6 | +23 |
| Mod | Save | ||
|---|---|---|---|
| INT | 3 | -4 | +0 |
| WIS | 5 | -3 | +2 |
| CHA | 4 | -3 | +4 |
Blem-Pand Creature. Battling this thing is not recommended unless at least one member of your party is a Blem-Pand creature.
Trait Name. Enter the description
Action Name. Enter the description for your action.
Action Melee Attack.Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage.
Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage.
Action Melee Attack. Melee Weapon Attack: +# to hit, reach # ft., # target. Hit: # (#d# + #) [damage type] damage.
Action Ranged Attack. Ranged Weapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.
nomnomnom. up to 10 creatures grappled by the Krrshinkorr. dc 21 constitution saving throw. success: that guy is no longer grappled failure: you die and you are a failure
Reaction Name. Enter the description for your action.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Mythic Action Name. Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Krrshinkorr's are huge carnivores that wait in the swamps of Blem-Pand and ambush creatures that pass by. They have enormous mouths that they use to swallow prey sometimes the same size as them. They have thick skin that can withstand even Bobb missiles and Mipenthe Blomerlobs. (Although not maybe not the Blomwun Special 15-072 "Spawnkiller" megabomb, but whatyagonnado (break it down)) the biggest Krrshinkorr ever recorded (Found by the great all-knowing all-seeing beautiful wise intelligent charismatic tensai geniuses CYATA, PONG, GOLDIE, AND TYATI)
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] canβt use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]βs lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.







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