Small Fiend
Armor Class 10 natural armour
Hit Points 22 (4d6 + 8)
Speed 5 ft., fly 40 ft.
STR
10 (+0)
DEX
18 (+4)
CON
14 (+2)
INT
10 (+0)
WIS
14 (+2)
CHA
7 (-2)
Damage Immunities Poison
Senses Darkvision 60ft, Passive Perception 12
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Disease Carrier. When a Vermyn has access to a settlement's food or water source, there is a chance that the Vermyn will cause a disease outbreak. At the end of each week that the Vermyn has been in a populated area, roll a d8 on the following table:

1-4 No outbreak

5-6 Common cold outbreak

7 Smallpox outbreak

8 Scarlet Fever outbreak

Actions

Claws. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4+4) piercing damage, and the creature must make a DC 12 Constitution saving throw or become poisoned for 1 hour.

Description

Originating in Phlegmereth, Vermyn are small, curious fiends that spread disease with their presence. They are scavengers, and generally do not attack unless provoked, but their presence in a town's well or food supplies can be massively destructive. They feed on refuse and rotting meat, and often wrap themselves in the skins of dead rats, fish or other common beasts to beldn in with the local wildlife.

Winoblio

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