Brave. The veteran soldier has advantage on saving throws against being frightened.
Multiattack. The veteran soldier makes two melee attacks with or without his weapon.
Rapier. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7(1d8 + 3)
Pistol. Martial Ranged Weapon: +1 to hit, (range 30/90 ft.), reload, one target. Hit: 6 (1d10) piercing damage.
Leadership (Recharges after a Short or Long Rest). For 1 minute, the veteran soldier can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the veteran soldier. A creature can benefit from only one Leadership die at a time. This effect ends if the veteran soldier is incapacitated.
Parry. The veteran soldier adds 4 to its AC against one melee attack that would hit it. To do so, the veteran soldier must see the attacker and be wielding a melee weapon.
Description
Veteran soldiers are officers in an army that take up arms. Their ranks only include soldiers who got up the ranks of the institution.
Previous Versions
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8/29/2025 5:14:50 PM
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8/30/2025 2:14:20 AM
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Coming Soon
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