Incorporeal Movement. The Acheri can move through other creatures and objects as if they were difficult terrain. She takes 5 (1d10) force damage if she ends her turn inside an object.
Pestilent Shadow. A creature that comes within 5 feet of an Acheri or starts its turn there must pass a DC 13 Constitution saving throw or suffer 1 level of exhaustion and be infected with a disease. While infected, the diseased creature cannot have its exhaustion levels reduced by any external means unless the disease is first cured. Each time the diseased creature finishes a long rest, it must repeat the saving throw, suffering another level of exhaustion on a failure or being cured of one on a success. The disease ends for a creature if it successfully recovers from all of its existing levels of exhaustion. If a creature passes the initial save, or is cured of the disease, it becomes immune to this particular Acheri's Pestilent Shadow for 24 hours.
Female humanoid children killed by this disease are unable to be revived, as their spirit becomes another Acheri following their deaths. Only after an Acheri is slain can its original self be returned to life.
Multiattack. The Acheri makes two attacks: One with Shadow Grasp and one with her Withering Claws.
Shadow Grasp. Melee Weapon Attack: +4 to hit, reach 10 ft., 1 target. Hit: 9(2d6 + 2) Poison damage and the target is grappled (escape DC 10) by the Acheri's shadow. While grappled in this way, the creature pulls the Acheri with them when they move. This movement does not provoke opportunity attacks against her.
Withering Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 4(1d4+2) piercing damage plus 9(2d8) Necrotic damage
Description
Acheri are the restless spirits of female children whose lives were claimed by disease. Dwelling in secluded mountain areas, acheri are elusive and solitary. Their existence in the mortal plane is still haunted by the suffering they endured in their final hours of life, and they seek to inflict this same torment on other children in the same manner. When an acheri's shadow is cast over another creature, the creature is wracked with the same disease that brought about the spirit's own demise. In doing this, the pestilent specters act as though they are playing some sort of macabre game with their victims. They are, at least outwardly, oblivious to the horrific nature of what they are doing.
The spread of their disease also acts to multiply the number of acheri present in an area, as more and more children succumb to the illness and become pestilent spirits themselves. Acheri will often retain their names and memories from life, and may even act delighted to see their once-living friends once again among them.
If threatened, an acheri will not hesitate to use her shadow to defend herself, afflicting her enemies with disease to weaken them and withering away their life force bit by bit with her life-draining touch. Unless attacked, however, they will largely ignore or avoid adults entirely.
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