Gargantuan unknown (Demon, Fiend, High-Elf), Typically Lawful Evil
Armor Class 35 Natural Armor
Hit Points 1666 (10d20 + 108)
Speed 150 ft., fly 150 ft., swim 150 ft., burrow 20 ft., climb 30 ft.
STR
25 (+7)
DEX
20 (+5)
CON
20 (+5)
INT
19 (+4)
WIS
25 (+7)
CHA
25 (+7)
Saving Throws STR +20, DEX +16, CON +14, INT +16, WIS +16, CHA +21
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Gear Clothed minimal metallic armor but also wears regular silk clothes of a long forgotten race underneath.
Senses Blindsight 500 ft, Darkvision 1000 ft., Tremorsense 1200 ft, Truesight 300 ft, Passive Perception 45
Languages All, Telepathy 350 ft.
Challenge 26 (90,000 XP)
Proficiency Bonus +8
Traits

Hellish Restoration. If Adhiyamaan dies outside of the Imperial Fortress of Lankapura in the 1rst layer of hell, its current form disappears, and it's returns from the avatar to the main body instantly, reviving with all its Hit Points somewhere inside the Imperial Fortress.

Master of His's Magic. Adhiyamaan has Advantage on saving throws against any spells and other magical effects.

Natural Authority. All creatures within an area with a radius of 250ft, with the center point as where he is, are stunned and intimidated immediately as he enters the field. 

Deathly Perception. All creatures within an area of 25ft from Adiyamaan is must roll a strength saving throw and roll higher than 16+1d4, rolled by Adiyaman, in order to not take 15 hp of damage.

Actions

Multiattack. Adiyamaan can use the actions of Slash and Stab up to 6 times each.

Rain of Spears. reach 1200 ft. Hit: 20+6d4. This attack deals 60+6d20 piercing damage. Damage can be spread up to 6 different creatures. The creatures hit is cursed and takes an additional 5 hp of damage at the end and beginning of every turn henceforth.

Slash. reach 250 ft. Hit: 13+1d4. This attack deals 20+3d10 slashing damage to any and all creatures within range (including all hidden or invisible creatures).

Stab. reach 250 ft. Hit: 13+1d4. This attack deals 10+8d20 piercing damage to one creature within range (any hidden or invisible creatures roll a dexterity saving throw higher than 24).

Spellcasting. Adiyamaan casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save DC 20):

At Will: Detect Evil and Good, Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell), Commune, Raise Dead

Bonus Actions

Ring of Fire. A fire barrier can be cast with a radius anywhere from 5ft to 600ft anywhere within a 1200ft radius of where Adiyamaan is. Any creature that tries to escape rolls for 1d20 fire damage

Lightning Strike. Adiyamaan lifts one spear to the sky and casts this spell. A dark cloud hovers over one creature and is struck by the spell which looks similar to a real-life lightning strike. That creature is dealt 50+1d10 Lightning damage and 10+1d20 Thunder damage.

Dropped to Hell. Any one creature within the same room as Adiyamaan is chosen by Adiyamaan and dragged straight into any one of the layers of hell (unless already in hell) if they fail a strength saving throw. 

Reactions

"You came too close to the sun Icarus". Any creature that moves within a 15ft is dealt 250+10d6 bludgeoning damage, 250+10d6 slashing damage, 250+10d6 piercing damage, 5d20 lighting damage, 2d20 poison damage, and 5d20 fire damage.

Demonic Prejudice. Any character within a 200ft radius of Adiyamaan that has the class of Cleric, Paladin, Monk, or Druid does any actions that deal damage, have their total damage divided by 4.

Legendary Actions

'The Shot that Angered the Gods'. reach 3500ft. Hit: 5d20. By tossing one of his spears he snipes a single creature, disregarding saving throws, that creature is instantly dead.

Mythic Actions

Gluttonous Stat Gainwhen a creature is killed by Adiyamaan directly or indirectly, within a radius of 4000ft of where Adiyamaan is, all damage rolls get a plus 1 for all damage types and also gain 1 temporary hit point.

Description

Big, hunking, bipedal, lean-buff built figure. Skin the shade of wedding-dress white and eyes as black as the pits of hell. Clothed minimal metallic armor but also wears regular silk clothes of a long forgotten race underneath.

Lair and Lair Actions

The Imperial Fortress of Lankapura is his house and fortress he rides in. When is fighting in it, he always knows where all creatures within the fortress are (including any invisible creatures) and also gains an extra 10000 temporary hit points.

Previous Versions

Name Date Modified Views Adds Version Actions
9/6/2025 1:27:47 AM
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