AC
10
Natural Armor
Initiative
+0 (10)
HP
14
(2d6 + 2)
Speed
20 ft.
| Mod | Save | ||
|---|---|---|---|
| STR | 10 | +0 | +0 |
| DEX | 10 | +0 | +0 |
| CON | 12 | +1 | +1 |
| Mod | Save | ||
|---|---|---|---|
| INT | 10 | +0 | +0 |
| WIS | 20 | +5 | +7 |
| CHA | 6 | -2 | -2 |
Skills
Stealth +6
Immunities
Psychic; Exhaustion
Senses
Truesight, Passive Perception 22
Languages
--
CR
1/2 (XP 100; PB +2)
Traits
Morph. At the start of its turn, the creature can shift into either a larval or stone form.
Actions
Slam (Larval Form). Melee Attack Roll: +5 to hit, reach 1.5 m. Hit: 1d8 + 3 bludgeoning damage.
Reactions
Reactive Explosion (Stone Form). When a creature moves within 10 feet, the entity immediately triggers an explosion. All creatures in range must make a Dexterity saving throw (DC 13). On a failure, they take 2d8 + 2 damage. On a success, they take half damage
Description
Sentry Stones are strange caterpillar-like creatures composed of various spherical stones and a single eye capable of glowing. They are often found keeping watch at Evergaols, or hiding themselves as seemingly lifeless rocks, acting as stationary hazards.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
9/8/2025 2:38:47 PM
|
5
|
3
|
--
|
Coming Soon
|







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