Large Celestial, Neutral Good
Armor Class 19 (Natural Armor)
Hit Points 136 (16d10 + 48)
Speed 30 ft.
STR
19 (+4)
DEX
14 (+2)
CON
17 (+3)
INT
18 (+4)
WIS
17 (+3)
CHA
18 (+4)
Saving Throws INT +8, WIS +7, CHA +8
Skills Arcana +8, Insight +7
Damage Resistances Acid, Cold, Poison; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Damage Immunities Lightning
Condition Immunities Charmed, Exhaustion, Frightened, Petrified
Senses Darkvision 120 ft., Passive Perception 13
Languages All
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Angelic Weapons. The ursinal's weapon attacks are magical. When the ursinal hits with any weapon, the weapon deals an extra 2d8 radiant damage (included in the attack).

Innate Spellcasting. The ursinal's spellcasting ability is Charisma (spell save DC 16). The ursinal can innately cast the following spells, requiring no material components:

At will: daylight, detect thoughts, sleep, speak with animals

3/day each:  hold monster, magic circle, polymorph

1/day each: divine word, heal

Keen Smell. The ursinal has advantage on Wisdom (Perception) checks that rely on smell.

Magic Resistance. The ursinal has advantage on saving throws against spells and other magical effects.

Spellcasting. The ursinal is a 12th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16). The alhoon has the following wizard spells prepared:

Cantrips (at will): dancing lights, light, mage hand, message, prestidigitation

1st level (4 slots): charm person, color spray, feather fall, fog cloud

2nd level (3 slots): invisibility, locate object, suggestion

3rd level (3 slots): clairvoyance

4th level (3 slots): banishment, confusion, sickening radiance, wall of fire

5th level (2 slots): dawn, geas, scrying

6th level (1 slot): mass suggestion

Actions

Multiattack. The ursinal makes two claw attacks and one bite attack.

Bite. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 9 (2d8) radiant damage. If the target is Medium or smaller, the target must succeed on a DC 16 Strength saving throw or be grappled. Until this grapple ends, the target is restrained, and the ursinal can’t bite another target.

Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) slashing damage.

Healing Touch (3/day). The ursinal touches another creature. The target magically regains 20 (4d8 + 2) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Description

Ursinals are the scholars and philosophers of the guardinals, benevolent and wise. They serve as advisors to the leonals and record-keepers of Elysium. They enjoy sharing their knowledge, often at great length with endless digressions.

Ursinals stand just over 8 feet tall and weigh close to 700 pounds.

Gnomarchy

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