Medium Fiend (Devil), Lawful Evil
AC 14    Initiative +1 (11)
HP 78 (12d8 + 24)
Speed 30 ft.
Mod Save
STR 10 +0 +2
DEX 9 -1 -1
CON 15 +2 +2
Mod Save
INT 24 +7 +9
WIS 15 +2 +4
CHA 18 +4 +6
Skills Perception +4
Resistances Cold
Immunities Fire, Poison; Poisoned
Senses Darkvision 120 ft. (unimpeded by magical Darkness), Passive Perception 14
Languages All, Telepathy 120 ft.
CR 3 (XP 700; PB +2)
Traits

Diabolical Restoration. If the devil dies outside the Nine Hells, its body disappears in sulfurous smoke, and it gains a new body instantly, reviving with all its Hit Points somewhere in the Nine Hells.

Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The devil casts Hellfire once and uses Battlefield Commander.

Hellfire. Charisma Saving Throw: DC 17, one creature within 120 feet of the devil. Failure: 5 (2d4) Fire damage plus 5 (2d4) Necrotic damage, and the target has Disadvantage on the next saving throw it makes before the start of the devil's next turn.

Battlefield Commander. The devils casts Suggestion using Intelligence as the spellcasting ability (spell save DC 17), or it teleports 20 feet to an unoccupied space.

Bonus Actions

Wreath in Flame. The devil chooses an ally within 30 feet and empowers the ally's weapons, causing it to deal an additional 5 (2d4) Fire damage on one of its attacks.

Reactions

Infernal Advisor (Recharge 6). Trigger: An allied creature within 90 feet of the devil fails a d20 Test or misses with an attack roll. Response: The devil gives the ally Advantage on the roll.

Description

Nearly indistinguishable from a tiefling, the vizier devil is a mastermind at infiltration of mortal societies. They corrupt their targets by offering what seems to be beneficial advice but slowly making their requests more sinister until the target is condemned.

Habitat: Planar (Nine Hells)

TheBooksDoctor

Comments

Posts Quoted:
Reply
Clear All Quotes