Armor Class
16
armor plating
Hit Points
30
(1d8)
Speed
29 ft.
STR
20
(+5)
DEX
15
(+2)
CON
16
(+3)
INT
6
(-2)
WIS
14
(+2)
CHA
6
(-2)
Saving Throws
STR +9, CON +7
Skills
Intimidation +16
Damage Vulnerabilities
Cold
Damage Resistances
Acid
Damage Immunities
Fire
Senses
Unknown they cant see as their eyesight was mostly damage during the transformation, so they rely on hearing and other senses, Passive Perception 13
Languages
they dont speak in a language, only in growls and grunts
Challenge
10 (5,900 XP)
Proficiency Bonus
+4
Traits
none
Actions
Action Melee Attack. Melee Weapon Attack: +6 to hit, reach 1ft., 1 target. Hit: 5 (1d6 + 5) bludgeoning damage.
Action Ranged Attack. RangedWeapon Attack: +3to hit, range 5/6 ft., 1 target. Hit: 3(1d8+6) piercing damage.
Reactions
Reaction Name. all they can do is eat, sleep, and destroy
Legendary Actions
none
Description
once the brain turns to mush, the host's skin starts to break, and all their equipment gets molded into there skin. their hair falls out, and their blood and muscles harden into a hard substance resembling stone. their look changes whatever their beliefs and likes are.
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