Medium Humanoid (Half-Elf), Lawful Good
Armor Class 17 scale mail
Hit Points 110 (12d8 + 33)
Speed 40 ft.
STR
10 (+0)
DEX
16 (+3)
CON
14 (+2)
INT
16 (+3)
WIS
14 (+2)
CHA
20 (+5)
Saving Throws DEX +7, WIS +6, CHA +9
Condition Immunities Charmed, Frightened
Senses Darkvision 60, Passive Perception 16
Languages common, sylvan, elvish, halfling, dwarven
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Combat Inspiration (4/Long Rest/d8). Functions like the bard's bardic inspiration ability only a creature that has a Bardic Inspiration die from you can roll that die and add the number rolled to a weapon damage roll it just made. Alternatively, when an attack roll is made against the creature, it can use its reaction to roll the Bardic Inspiration die and add the number rolled to its AC against that attack, after seeing the roll but before knowing whether it hits or misses.

Inspiring Leadership. Jaque can spend time before a fight reassuring his men of their skill and bravery, granting each 15 temporary hit points. He can do this to up to seven men including himself for every ten minutes he takes prepping for battle. Once these temp hit points are used up an ally can not gain them back this way until both them and Jaque take a short rest.
War Caster. Jaque has advantage on all concentration checks and can use spells for attacks of opportunity.

Patriotism. Jaque and all allies within 60 feet of them have advantage on saves against fear.

Can't Kill An Idea. Enemies flanking Jaque or that have pack tactics do not gain advantage on their rolls to hit. Jaque also cannot be hit with an attack of opportunity from a creature he deals damage to that turn.

Protect the Flag. If Jaque is within 5 feet of an ally he gains a temporary +2 to AC.

Spellcasting. Jaque is an 11th-level spellcaster. His spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). Jaque has following bard spells prepared:

Cantrips (at will): message, thaumaturgy, vicious mockery, green flame blade
1st level (4 slots): bless, bane, faerie fire, dissonant whispers, healing word, longstrider

2nd level (3 slots): hold person, shatter, skywrite

3rd level (3 slot): fear, crusader's mantle, sending, mass healing word, counterspell

4th level (3 slots): dimension door, greater invisibility

5th level (2 slot): hold monster, conjure volley, animate objects

6th level (1 slot): guards and wards

Actions

Multi-attack. Jaque makes two attacks either with his long bow or rapier

Rapier. Melee Weapon Attack: +8 to hit, reach 5 ft., 1 target. Hit: 11 (1d8 + 7) piercing damage. 

Long-Bow. Ranged Weapon Attack: +8 to hit, range 80/320 ft., 1 target. Hit: 8 (1d8 + 4) piercing damage.

Rally Cry (2/Short Rest). As a bonus action Jaque and up to ten allies within a sixty foot radius that can see or hear regain (16) 1d10 + 10 hp and let's them retake any saves for ongoing effects. When Jaque uses the Rally Cry ability, one ally under it's effect that they choose can use their reaction to make a weapon attack at advantage.

Reactions

Parry. When Jaque is wielding his rapier and he is hit with a melee attack he can, for that attack only, raise his AC by 4.

Description

Commander Jaque is 22nd in line to the Ffolk throne and fourth cousin to king Derin on his mother's side. He grew up on Snowdown and trained under the spell and blade to become one of the premier spell casters of the Ffolk military. Once a simple Captain, Jaque became a commander after a successful mission retaking Lotun's Abyss and capturing the Northmen Flagship the Skadi. He leads the defensive fleet of Caer Corwell and is wed to Admiral Raul Menendes. He is also the leader of the Ffolk's special Banner Knight Squad and as such can be clearly seen on the battle field as a large Ffolk banner streams behind him attached to his shoulder.

Special Equipment: +1 Rapier, a Cloak of Protection, and a Cloak of Many Fashions flavored to be a Ffolk banner.

Strategy: Jaque is the head guard of the Skadi and leads the 60 troops on board known as the Merry Men: (2 Shield Captains, 18 Archers, 40 soldiers) all of which are given Inspiring Leadership hit points if they are given a chance to prepare for battle. Jaque is a strategist who prioritizes buffing his troops and rallying them together. He always has three Archers and five soldiers with him during battle. He also casts Longstrider on himself before every fight and casts Guards and Wards at dawn each day. There is always at least 14 Ffolk soldiers below deck ready to take full advantage of it.

Favored Spells: Crusader's Mantle in a large group. Dimension Door to get away. Hold Monster for aspects of murder. Conjure Volley for ships trying to board the Skadi. If they see a Warpriest their top priority is counterspelling them.

Previous Versions

Name Date Modified Views Adds Version Actions
11/15/2019 1:46:34 AM
6
1
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Coming Soon
12/12/2019 8:07:43 PM
39
1
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Coming Soon
Zireks99

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