Medium Aberration, Neutral Evil
Armor Class 18 Plate
Hit Points 143 (26d8 + 1)
Speed 30 ft.
STR
15 (+2)
DEX
12 (+1)
CON
12 (+1)
INT
19 (+4)
WIS
17 (+3)
CHA
17 (+3)
Saving Throws INT +7, WIS +6, CHA +6
Skills Deception +6, Insight +6, Medicine +6, Persuasion +6, Religion +6
Senses Darkvision 120 ft, Passive Perception 16
Languages Deep Speech, Telepathy 120 ft., Undercommon
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Magic Resistance. The Thoon Disciple has advantage on saving throws against spells and other magical effects.

 Spellcasting. The Thoon Disciple is a 10th-level spellcaster. Their spellcasting ability is Wisdom (save DC 14, +6 to hit with spell attacks). The Thoon Disciple has the following cleric spells prepared:

Cantrips (at will): light, guidance, resistance, spare the dying, thaumaturgy

1st level (4 slots): bless, cure wounds, shield of faith, detect magic

2nd level (3 slots): lesser restoration, hold person, spiritual weapon

3rd level (3 slots): dispel magic, feign death, revivify, 

4th level (3 slots): divination, freedom of movement, locate creature, 

5th level (2 slots): greater restoration, mass cure wounds

Actions

Heavy Flail. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 7 (1d10+2) bludgeoning damage. 

Tentacles. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 15 (2d10 + 4) psychic damage. If the target is Medium or smaller, it is grappled (escape DC 15) and must succeed on a DC 15 Intelligence saving throw or be stunned until this grapple ends.

Extract Brain. Melee Weapon Attack: +7 to hit, reach 5 ft., one incapacitated humanoid grappled by the mind flayer. Hit: The target takes 55 (10d10) piercing damage. If this damage reduces the target to 0 hit points, the mind flayer kills the target by extracting and devouring its brain.

Mind Blast (Recharge 5–6). The mind flayer magically emits psychic energy in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 (4d8 + 4) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Description

This mauve colored human-shaped creature has an octopus-like head with four lashing tentacles. It is clad in ornate, heavy armor and wields a flail.

Next to the Thoon elder brain, Thoon disciples have the closest connection with the mysterious presence called Thoon. Devoted to whatever principles they think Thoon supports, these clerics provide healing and divine magic to other mind flayers of Thoon. Unlike shadow flayers, Thoon disciples are normal mind flayers.

Thoon disciples can heal their allies and hold their own in melee combat. These abilities make them versatile additions to encounters with the mind flayers of Thoon. Thoon disciples are particularly challenging when they have a few rounds to prepare by casting protective and enhancing spells before the battle begins. They have more than twice as many hit points as a standard mind flayer and much better armor, so they’re far more durable.

Although a Thoon disciple can be effective as a melee combatant, it’s equally deadly in the back ranks of a mind flayer force. A Thoon disciple has a potent mind blast, and it can often keep a hold person spell going long enough for another mind flayer to perform a brain extraction.

A Thoon disciple regards itself as second only to the Thoon elder brain among the followers of Thoon. Since the elder brain agrees with this assessment, Thoon disciples handle the day-to-day leadership chores that the Thoon elder brain can’t do itself. Because the Thoon disciples manage the shadow flayer breeding program, they eagerly use suggestion and charm monster to make shadow flayers perform errands for them. Many Thoon disciples are secretly pleased that the shadow flayers have diminished psionic ability—it makes the shadow flayers more pliable.

Monster Tags: Mind Flayerabberationhumanoid

Habitat: Underdark

TheMightyGluestick

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