Medium Monstrosity, Chaotic Evil
Armor Class 14 Studded Leather
Hit Points 52 (8d8 + 16)
Speed 30 ft.
STR
11 (+0)
DEX
18 (+4)
CON
14 (+2)
INT
11 (+0)
WIS
12 (+1)
CHA
14 (+2)
Saving Throws DEX +7, CON +5
Skills Deception +6, Insight +3
Senses Darkvision 60 ft., Passive Perception 11
Languages Common Common; telepathy 100 ft. (only with Thoon thrall)
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Eventual Comeback. The Far Realm parasite that powers a Thoon infiltrator can survive the death of its host, then revive that host. When a Thoon infiltrator reaches 0 hit points, it doesn’t actually die. All life functions cease, however, and the Thoon infiltrator is functionally a corpse for the purpose of resolving spells that affect dead bodies. It takes a DC 17 Medicine check to detect a slight vibration in the neck-tentacles that indicates that the creature is not fully dead. Removing the tentacles from the neck (a bloody process that requires a whole melee round) kills a Thoon infiltrator for good. If the tentacles aren’t removed, a Thoon infiltrator can effectively resurrect itself. After it has spent a month in the near-death state, a Thoon infiltrator returns to consciousness at full normal hit points. It then frees itself from burial with dimension door and tries to reestablish contact with its mind flayer masters.

Throat Dart. The tentacles that represent a Thoon infiltrator’s parasite aspect can extend themselves up the infiltrator’s throat and out its mouth, from where they can shoot a poison dart at a nearby target. The dart functions as a thrown weapon with a range increment of 10 feet.

Spawn Thrall. If a Thoon infiltrator can spend an uninterrupted minute with an incapacitated humanoid, the infiltrator can turn it into a Thoon thrall by snaking its thin neck-tentacles into the victim’s mouth. Sleeping creatures automatically awaken when a Thoon infiltrator attempts this, so it works only on creatures that are bound, magically held, or truly unconscious. A Thoon infiltrator can create one Thoon thrall per week in this manner.

Submerge Tentacles. A Thoon infiltrator usually hides its neck-tentacles with a cloak, high collar, or scarf. But if it expects close scrutiny, it can submerge the tentacles beneath the flesh, leaving only a rough patch of skin behind. Doing so takes one full round. While its tentacles are submerged, a Thoon infiltrator can’t use its spell-like abilities, throat dart, telepathy, or spawn thrall. If a Thoon infiltrator dies with its tentacles submerged, no search short of dismemberment can reveal the tentacles’ presence, and the Thoon infiltrator’s eventual comeback ability functions normally.

Disguise. The facial features of a Thoon infiltrator are as malleable as clay, granting the creature a +6  bonus on Deception checks.

Innate Spellcasting. The thoon infiltrator's spellcasting ability is Charisma (spell save DC 12). It can innately cast the following spells, requiring no material components:

At will: detect magic

3/day: charm person (DC 14)

1/day: dimension door

Fast Healing: The thoon infiltrator heals 1 hit point per round unless damaged that round with fire, acid or radiant damage.

Actions

Throat Dart. Ranged Weapon Attack: +8 to hit, range 10/20 ft., one target. Hit: 2 (1d4+1) piercing damage plus 11 (2d10) poison damage.

Rapier. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Description

The parasitic Thoon infiltrator is an undercover spy for the mind flayers of Thoon, able to build secret networks of Thoon thralls while appearing as innocuous as an ordinary human. The mind flayers had some living humanoid captives aboard their nautiloid vessel when they breached the Far Realm. To the illithids’ surprise, the humanoids were quickly infected with a parasite native to the Far Realm, becoming Thoon infiltrators. The mind flayers’ surprise turned to delight when they realized that a Thoon infiltrator could both impersonate “ordinary” folk and detect quintessence. Since then, the mind flayers have learned a little more about the life cycle of the Thoon infiltrator parasite. In its unattached state, the parasite looks like a bundle of thin, metallic tentacles about the size of a housecat. When brought into proximity to a humanoid, the tentacles burrow into the brain and vital organs of the host creature, killing it, then reassembling the host body tissue by tissue. After a day of spasmodic twitching, the host body arises, appearing as it did before (other than the tentacles at the base of its skull) but wholly devoted to Thoon and the mind flayers. The reconstituted body no longer needs to eat, sleep, or breathe, but it can do those things voluntarily if it wants to appear humanoid.

Monster Tags: Shapechanger

Habitat: UnderdarkUrban

TheMightyGluestick

Comments

Posts Quoted:
Reply
Clear All Quotes