Medium Humanoid, Neutral Good
AC 16 Unarmored + Telekinetic Focus    Initiative +0 (10)
HP 35 (7d8)
Speed 30 ft., Teleport: 30 ft (Blink) , fly 30 ft. (hover) while Levitate is active
Mod Save
STR 2 -4 -6
DEX 2 -4 -6
CON 2 -4 +0
Mod Save
INT 12 +1 +9
WIS 12 +1 +8
CHA 12 +1 +8
Skills Arcana +6, Insight +5, Perception +5, Persuasion +4, Stealth +4
Resistances Lightning, Necrotic, Psychic
Gear Witch’s talisman focus, chalk, ritual kit
Senses Passive Perception 15
Languages Common (English); ritual Latin phrases
CR 3 (XP 700; PB +2)
Traits

 

  • Coven Witchcraft. Zoe’s spell-like attacks are magical; she has advantage on saving throws against spells and other magical effects (Magic Resistance).

  • Telekinetic Focus. While concentrating (no spell slot required), Zoe gains +2 AC (included). Taking psychic damage ends this benefit until the start of her next turn.

  • Seven Wonders Initiate. Zoe knows fragments of the Seven Wonders: telekinesis, teleportation, descensum-like astral projection, vitalis (resurrection), and transmutation/binding. Nonmagical restraints don’t impede her teleport.

 

Actions

 

  • Multiattack (Hexwork). Zoe makes two attacks in any combination of Hex Bolt and Telekinetic Shove, or she uses Death Touch and makes one Hex Bolt.

  • Hex Bolt (Ranged Spell Attack). +6 to hit, range 90 ft., one target. Hit: 2d6 + 3 force or necrotic (Zoe’s choice). If Zoe had cover or was concentrating on Telekinetic Focus, add +1d4 damage.

  • Telekinetic Shove (Save-based). A creature Zoe can see within 30 ft makes a DC 14 STR save. Failure: 2d6 force, and Zoe pushes or pulls it 10 ft; success: half damage and no movement.

  • Death Touch (1/Day). Melee spell attack against a creature she can reach; +6 to hit. On a hit, the target makes a DC 15 CON save. Failure: drop to 0 HP (or to 1 HP if CR ≥ Zoe’s CR + 4); success: 4d6 necrotic and the target is poisoned until the end of its next turn.

 

Bonus Actions

 

  • Blink (Teleport). Teleport up to 30 ft to a space she can see (no opportunity attacks).

  • Levitate. Gain a fly speed 30 ft (hover) until the start of her next turn.

  • Recenter Will. Zoe gains 8 temporary HP and ends charmed or frightened on herself.

 

Reactions

 

  • Power Nullifier. When a creature within 60 ft casts a spell or uses a magical ability, Zoe forces a DC 14 ability check using the creature’s spellcasting ability; on a failure, the effect fizzles (no slot or use is expended).

  • Telekinetic Catch. When Zoe or a creature she can see within 30 ft would take falling or collision damage, reduce that damage by 10.

 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

From American Horror Story: Coven, Zoe Benson has resurrected the dead (with help), projected her spirit, hurled foes with bursts of telekinesis, and wielded a lethal “black widow” touch. She fought alongside the Coven against witch-hunters and proved multiple Wonders under pressure—more grit than polish, but deadly when cornered.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Any

Zackagawea

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