Large Aberration, Any Chaotic Alignment
AC 17    Initiative +7 (17)
HP 84 (13d8 + 26)
Speed 30 ft., climb 25 ft.
Mod Save
STR 18 +4 +9
DEX 14 +2 +5
CON 16 +3 +7
Mod Save
INT 10 +0 +1
WIS 12 +1 +2
CHA 13 +1 +0
Skills Athletics +6, Intimidation +5
Vulnerabilities Necrotic
Resistances Bludgeoning
Immunities Cold, Piercing; Blinded, Charmed, Exhaustion, Frightened, Unconscious
Gear [Tooltip Not Found], [Tooltip Not Found]
Senses Darkvision 30, Passive Perception 15
Languages Common plus one other language
CR 4 (XP 1,100; PB +2)
Traits

A tall broad shouldered behemoth voided of an identity for not even their body remains for the void has came in contact with "it" making it a mindless beast.

Actions

Multiattack. The Captain makes three attacks, using Void Gauntlet or Void Chain in any combination.

Void Gauntlet. Melee Attack Roll: +7, reach 5 ft. Hit: 13 (2d8 + 4) Bludgeoning damage, and the Captain has Advantage on the next attack roll it makes before the end of this turn.

Void Chain. Ranged Attack Roll: +7, range 30/90 ft. Hit: 15 (2d4 + 4) Necrotic damage.

Bonus Actions

Captain’s Aura. Str Saving Throw: DC 14, one creature the Captain can see within 30 feet. Failure: The target has the Frightened condition until the start of the Captain’s next turn.

Reactions

Riposte. Trigger: The pirate is hit by a melee attack roll while holding the void chain. Response: The Captain adds 3 to its AC against that attack, possibly causing it to miss. On a miss, the pirate makes one gauntlet attack against the triggering creature if within range.

Habitat: Planar (Abyss)Planar (Lower Planes)Planar (Shadowfell)

thefantasything

Comments

Posts Quoted:
Reply
Clear All Quotes