Small unknown, Unaligned
AC 18 Natural Armour    Initiative +10 (20)
HP 95 (9d8 + 4)
Speed 30 ft., walk 30 ft., climb 30 ft.
Mod Save
STR 8 -1 -1
DEX 5 -3 +7
CON 4 -3 +7
Mod Save
INT 5 -3 +7
WIS 1 -5 -5
CHA 3 -4 -4
Skills Stealth +20
Resistances Psychic
Immunities Poisoned
Senses Blindsight within 30 ft, Darkvision, Passive Perception 17
Languages Deep Speech
CR 5 (XP 1,800; PB +3)
Traits

Shapechange. Viola can change its shape to another small animal. when attacking, Viola retorts back to her normal chape

Spellcasting. Viola is a 5th-level spellcaster. Its spellcasting ability is shared with Dmitri (spell save DC 11, +19 to hit with spell attacks). [Viola] has following [Wizard] spells prepared:
Cantrips (at will): [Infestation], [Poison Spray]
Second level spells (once per short rest): [Ray of Sickness], [Invisibility], [Wither and bloom]

Fifth level spells (Once per long rest): [Modify Memory]

Actions

Action Name. Enter the description for your action.

Psychic Bite. Bite: +10 to hit, reach 5 ft., 1 target. Hit: 16 (2d8 + 5) [Psychic] damage.

Launch Psychic Stinger.  Barbed Stinger: +10 to hit, range 30/60 ft., 3 target. Hit: 10 (2d6 + 4) [Psychic] damage.

Bonus Actions

Help Dmitri. Viola can give Dmitri the help action as a bonus action.

 

Reactions

Psychic Shield. Viola can temporarily boost its AC (+5). if this stops a successful attack the extra AC is lost. if not, it is kept till Violas next turn

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Viola is a 4 foot long RotWorm, boosted by the magic of the fold.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Tomothy_Green

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