Large Beast, Chaotic Neutral
AC 15 Natural Armor    Initiative +1 (11)
HP 115 (13d10 + 39)
Speed 40 ft., climb 20 ft.
Mod Save
STR 20 +5 +16
DEX 12 +1 +1
CON 16 +3 +12
Mod Save
INT 6 -2 -2
WIS 12 +1 +1
CHA 8 -1 -1
Skills Athletics +8, Stealth +3
Vulnerabilities Fire
Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Immunities Exhaustion, Frightened
Senses Darkvision 60ft, Tremorsense 20ft, Passive Perception 4
Languages Understands Giant
CR 5 (XP 1,800; PB +3)
Traits

Snow Camouflage

The Abdominal Snow Man has advantage on Dexterity (Stealth) checks made to hide in snowy or icy terrain.

Freezing Presence

Creatures that start their turn within 10 feet of the Abdominal Snow Man must succeed on a DC 14 Constitution save or have their movement speed reduced by 10 ft until the start of their next turn.

Chilled Musculature

The creature’s torso is unnaturally packed with ice-infused muscle.
It adds +2 to the damage rolls of its melee attacks (already included).

Grasp of the Glacial Core

The Abdominal Snow Man’s grappled target takes 5 (1d10) cold damage at the start of each of its turns.

Actions

Multiattack

The Abdominal Snow Man makes two attacks: one with its Ice-Clawed Slam and one with Abdominal Crush, or two Ice-Clawed Slams.


Ice-Clawed Slam

Melee Weapon Attack: +8 to hit, reach 10 ft., one target.
Hit: 15 (2d8+6) bludgeoning + 4 (1d8) cold damage.


Abdominal Crush

Melee Weapon Attack: +8 to hit, reach 5 ft., one Medium or smaller target.
Hit: 10 (1d10+5) bludgeoning damage, and the target must succeed on a DC 16 Strength saving throw or be grappled (escape DC 16).

While grappled, the target is restrained, and the Abdominal Snow Man cannot crush another target.


Frost Breath (Recharge 5–6)

The Abdominal Snow Man exhales a blasting cone of super-chilled air.

  • 15-ft. cone

  • Creatures must make a DC 14 Con save

  • Failed: 27 (6d8) cold damage and speed reduced to 0 until end of their next turn

  • Success: Half damage and no speed reduction

Bonus Actions

Frost-Roar of Terror 
The Abdominal Snow Man unleashes a chest-rattling roar, the sound amplified through its massive icy torso.

Each creature of the Abdominal Snow Man’s choice within 20 feet that can hear it must succeed on a DC 14 Wisdom saving throw or become Frightened until the end of the Snow Man’s next turn.

A creature that succeeds on the save is immune to this ability for 24 hours.

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Reactions

Icy Rebound

When a creature misses the Abdominal Snow Man with a melee attack, it may use its reaction to impose DC 14 Dex save on that creature. On a failure, the attacker slips on suddenly formed ice and falls prone.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Mythic Action Name. Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Abdominal Snow Man is a terrifying winter predator — not to be confused with a traditional yeti.
This beast has a barrel-like torso of sculpted, icy muscle, capable of crushing prey with a ribcage of frozen iron.
It wanders mountain passes and tundras, hunting intruders and defending territory with brutal strength.

Lair and Lair Actions

1. Sudden Blizzard Burst

A swirling blast of snow erupts from cracks in the frozen cavern.

All creatures of the Snow Man’s choice within 30 feet must succeed on a DC 13 Constitution saving throw or:

  • Take 5 (1d10) cold damage

  • Have disadvantage on their next attack roll before the end of their next turn


2. Freezing Floor Trap

The ground within a 15-foot radius centered on a point the Snow Man can see becomes slick ice.

Creatures in the area must make a DC 14 Dexterity saving throw or fall prone.

The area becomes difficult terrain until the next round.


3. Ice Pillar Eruption

Jagged shards of ice thrust upward from the ground beneath a creature the Snow Man can see.

Target must make a DC 15 Dexterity saving throw or take:

  • 7 (2d6) piercing damage

  • 4 (1d8) cold damage

On a success, they take half damage and are not pushed.

On failure, they are also pushed 10 feet in a direction of the Snow Man’s choice.


4. Call of the Frozen Dead

(Use only once per combat.)
Frozen corpses embedded in the cavern walls briefly animate.

Up to 2 Frost Wights (use Wight stats but deal cold damage instead of necrotic) emerge and act on initiative count 10.

They crumble into ice shards after 3 rounds or when reduced to 0 HP.


5. Fog of the Glacial Core

The Snow Man exhales a chilling mist that spreads across the battlefield.

A 20-foot-radius sphere becomes heavily obscured until initiative count 20 of the next round.

Creatures starting their turn inside take 3 (1d6) cold damage.


6. Echoing Torso-Rumble

The Snow Man flexes its enormous abdominal mass, producing a thunderous vibration through the ice.

Each creature standing on ice or packed snow must make a DC 14 Constitution saving throw or:

  • Take 6 (2d6) thunder damage

  • Be deafened until the start of their next turn

Habitat: Mountain

DaThroat

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