Fire Absorption. Whenever the golem is subjected to fire damage, it takes no damage and instead regains a number of hit points equal to the fire damage dealt.
Immutable Form. The golem is immune to any spell or effect that would alter its form.
Magic Resistance. The golem has advantage on saving throws against spells and other magical effects.
Magic Weapons. The golem's weapon attacks are magical.
Multiattack. The golem makes two melee attacks.
Slam. Melee Weapon Attack: +13 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) bludgeoning damage.
Nova Axe: Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 25 (3d10 + 9) slashing damage.
Laser (Recharge 6). Range: 60Ft : Attack: +20 to hit one target. Hit: 30 (2d20+20) As it removes his right hand a crystal of unknown origin is revealed, the glimmering glowing light blasts straight into your face, Constitution role 16 or higher. You only received fire damage lower and you receive Poison damage on top of that!
It cannot use laser or the nova Axe while recharging if uses it during this situation. The battery cell may overload rolling a D6 for damage to itself!
Description
A glimmering silver suit of armor, in one hand holding what looked like to be a battle ax that is glowing with a bright energy obviously arcane. Yet there is no magic feel it is almost like can generate magic without magic!






