Medium Humanoid
AC 14 Patched Armor    Initiative +1 (11)
HP 27 (5d8 + 5)
Speed 30 ft.
Mod Save
STR 15 +2 +2
DEX 13 +1 +7
CON 12 +1 +7
Mod Save
INT 10 +0 +0
WIS 11 +0 +0
CHA 9 -1 -1
Skills Athletics +4, Intimidation +2
Senses Passive Perception 10
Languages Common
CR 1 (XP 200; PB +2)
Traits

Arena Conditioning: The veteran slave has advantage on saving throws against being Frightened while in the arena.

Actions

Multiattack: The veteran slave makes two melee attacks

Scavenged Weapon. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 6 (1d8 + 2) [Slashing] damage.

Break Formation (Recharge 5-6)

The slave makes one attack. On a hit, the target must succeed on a DC 12 STR save or be pushed 10 ft and knocked prone.

Reactions

When a creature the slave can see misses them with a melee attack, the slave may move 5 ft without provoking opportunity attacks.

Description

Morale — When reduced to 6 HP or fewer, the veteran slave:

- Gains disadvantage on attack rolls
- May use their action to Dodge or Disengage instead of attacking

They will not fight to the death unless cornered.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Starscreem

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