Medium Beast, Any Alignment
Armor Class 17 Natural
Hit Points 8 (2d8)
Speed 30 ft., climb 30 ft., swim 30 ft., burrow 30 ft.
STR
12 (+1)
DEX
9 (-1)
CON
8 (-1)
INT
13 (+1)
WIS
11 (+0)
CHA
6 (-2)
Skills Stealth +5, Survival +5
Senses Blindsight, Darkvision, Tremorsense, Truesight, Unknown, Passive Perception 15
Languages All Only understand
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Acclimatize. Can adapt to any environment after 10 minutes 

Actions

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 15 (2d6 + 3) [slashing] damage. 

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 19 (1d8 + 4) [piercing] damage. 

Head butt. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 14 (2d6 + 2) [bludgeoning] damage. 

Quills. RangedWeapon Attack: +5 to hit, range 20 ft., 1-2 target. Hit: 12 (4d6 ) [piercing] damage.

Reactions

Adapt. If hit by any magic and element attacks the Acclimatize will be resistant to that form of attack after it is hit. 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

Acclimatizes are constantly adapting for survival. They are dog-like beasts with a head that is grasshopper shaped with a flat bone like top head and two rows of teeth a long tail that shoots four quills. Mainly found in the forests and underdark. When in water it gets gills, webbed hands and feet. In desert it get longer claws and leather like skin. In mountains and snow it get fur and smaller hoof like feet. Each get an arrangements of colors to help blend into its environment 

Jamezyboy

Comments

Posts Quoted:
Reply
Clear All Quotes