Hold Breath. The spinosaurus can hold its breath for 1 hour.
Underwater Camouflage. The spinosaurus has advantage on Dexterity (Stealth) checks made while underwater.
Multiattack. The spinosaurus makes two attacks: one with its bite and one with its tail. It can't make both attacks against the same target.
Bite: Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 24 (3d12 + 4) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the spinosaurus can't bite another target.
Tail. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 4) bludgeoning damage.
Description
[Ixor's Manual]
This predator is a rare sight, having mostly been wiped out by tyragaroks. A few remain, keeping near bodies of water in order to play to their strengths. This dinosaur is semi-aquatic, as it is able to hold its breath for a while and swims without trouble. On the ground, it is vulnerable due to being slower than tyragaroks and has developed a fear of its nemesis. Nevertheless, this dinosaur is second on the food chain of the jungle.
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