Huge Beast, Unaligned
Armor Class 13 (Natural Armor)
Hit Points 114 (12d12 + 36)
Speed 20 ft., swim 40 ft.
STR
19 (+4)
DEX
10 (+0)
CON
17 (+3)
INT
2 (-4)
WIS
12 (+1)
CHA
9 (-1)
Skills Perception +3
Senses Passive Perception 13
Languages --
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Hold Breath. The spinosaurus can hold its breath for 1 hour.

Underwater Camouflage. The spinosaurus has advantage on Dexterity (Stealth) checks made while underwater.

Actions

Multiattack. The spinosaurus makes two attacks: one with its bite and one with its tail. It can't make both attacks against the same target.

Bite: Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 24 (3d12 + 4) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 14). Until this grapple ends, the target is restrained, and the spinosaurus can't bite another target.

Tail. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 4) bludgeoning damage.

Description

[Ixor's Manual]

This predator is a rare sight, having mostly been wiped out by tyragaroks. A few remain, keeping near bodies of water in order to play to their strengths. This dinosaur is semi-aquatic, as it is able to hold its breath for a while and swims without trouble. On the ground, it is vulnerable due to being slower than tyragaroks and has developed a fear of its nemesis. Nevertheless, this dinosaur is second on the food chain of the jungle.

Monster Tags: Dinosaur

Habitat: CoastalForestGrasslandUnderwater

Flamebrass

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