Medium Humanoid, Lawful Evil
Armor Class 15 (studded leather)
Hit Points 16 (3d8 + 3)
Speed 30 ft.
STR
10 (+0)
DEX
16 (+3)
CON
12 (+1)
INT
10 (+0)
WIS
13 (+1)
CHA
10 (+0)
Saving Throws DEX +5
Skills Nature +2, Perception +3, Stealth +4, Survival +3
Senses Unknown Keen Hearing and Sight: The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight., Passive Perception 15
Languages Any one language (usually Common)
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.

Concealment Training. The scout can take a bonus action on each of its turns in combat to either Disengage or Hide. If using the Hide action, the scout has advantage on its Dexterity (Stealth) check.

 

Actions

 

Dagger: Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft., or range 20/60ft., one target. Hit: 6 (1d4+3) piercing damage.


Short Sword: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6+3) piercing damage.


Shortbow: Ranged Weapon Attack: +5 to hit, range 80/320., one target. Hit: 7(1d6+3) piercing damage.

Description

Scouts are skilled hunters and trackers. 

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestGrasslandHillMountainSwampUnderdark

WarrenLaFrance

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