Armor Class
15
(studded leather)
Hit Points
16
(3d8 + 3)
Speed
30 ft.
STR
10
(+0)
DEX
16
(+3)
CON
12
(+1)
INT
10
(+0)
WIS
13
(+1)
CHA
10
(+0)
Saving Throws
DEX +5
Skills
Nature +2, Perception +3, Stealth +4, Survival +3
Senses
Unknown Keen Hearing and Sight: The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight., Passive Perception 15
Languages
Any one language (usually Common)
Challenge
1/2 (100 XP)
Proficiency Bonus
+2
Traits
Keen Hearing and Sight. The scout has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Concealment Training. The scout can take a bonus action on each of its turns in combat to either Disengage or Hide. If using the Hide action, the scout has advantage on its Dexterity (Stealth) check.
Actions
Dagger: Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft., or range 20/60ft., one target. Hit: 6 (1d4+3) piercing damage.
Short Sword: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d6+3) piercing damage.
Shortbow: Ranged Weapon Attack: +5 to hit, range 80/320., one target. Hit: 7(1d6+3) piercing damage.
Description
Scouts are skilled hunters and trackers.
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