Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.
Siege Monster. The elemental deals double damage to objects and structures.
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Multiattack. The elemental makes two slam attacks.or one range attack
Slam. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 8 (2d4+ 5) bludgeoning damage.
Rock throw +5 to hit range 30 feet hit(1d10+3) make a dex save 14 any creature in a 5 foot radius takes a 1d4 damage as the rock breaks up on impact
mold earth at will
Description
An zombie earth elemental plods forward like a walking hill, club-like arms of jagged stoney flesh cling to it crumbling away with a foul odor as swings at its sides. Its head and body consist of dirt and stone rotting flesh , occasionally set with chunks of bone , gems, and bright minerals.
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