Charge. If the veteran skeleton moves at least 10 feet straight toward a target and then hits it with a shield on the same turn, the target takes an extra 4 (1d8) bludgeoning damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.
Whirlwind attack. The veteran skeleton can use its action to make a melee attack against any number of creatures within 5 feet, with a seperate attack roll for each target. This special trait can only be used once per day and the veteran skeleton musn't carry a shield (reducing its armor class down to 15). The veteran skeleton right after this attack is slightly unbalanced and is obligated to move to 5 feet in any direction from where it was (the DM may roll 1d10 to randomly draw the new place), opportunity attacks apply.
Longsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) slashing damage, or 7 (1d10 + 2) slashing damage if used with two hands.
Description
The veteran skeleton is an accomplished warrior, bowing to any necromantic lord able extend its undead status. Veteran skeletons defend fiercely their masters, even if they have to turn into dust first.
Previous Versions
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1/17/2018 8:52:10 AM
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145
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1/22/2018 9:44:05 AM
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26
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Coming Soon
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