Huge Beast, Unaligned
Armor Class 13 Natural Armor
Hit Points 115 (10d12 + 40)
Speed 35 ft., walk 40 ft.
STR
19 (+4)
DEX
11 (+0)
CON
19 (+4)
INT
2 (-4)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws STR +7, DEX +3
Skills Perception +3
Senses Darkvision 60, Passive Perception 13
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Tamed. The spinosaurus never willingly attacks any reptilian humanoid, and if forced or magically compelled to do so it suffers disadvantage on attack rolls. Up to three Medium or one Large creatures can ride the spinosaurus. This trait disappears if the spinosaurus spends a month away from any reptilian humanoid.

Hold Breath. The spinosaurus can hold its breath for 1 hour.

Underwater Camouflage. The spinosaurus has advantage on Dexterity (Stealth) checks made while underwater.

 
Actions
  • Multiattack. The spinosaurus makes one bite attack and two claw attacks.
  • BiteMelee Weapon Attack: +9 to hit, reach 10ft., one target. Hit: 25 (3d12 + 6) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained and the spinosaurus can’t bite another target.
  • ClawMelee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Description

This saurian has a long tooth-filled maw, powerful claws, and colorful spines running the length of its spine. It is 20 feet long and weighs 6,000 pounds or more.

Monster Tags: Dinosaur

Habitat: ForestGrassland

Daiman

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