Armor Class
13
Natural Armor
Hit Points
115
(10d12 + 40)
Speed
35 ft., walk 40 ft.
STR
19
(+4)
DEX
11
(+0)
CON
19
(+4)
INT
2
(-4)
WIS
12
(+1)
CHA
8
(-1)
Saving Throws
STR +7, DEX +3
Skills
Perception +3
Senses
Darkvision 60, Passive Perception 13
Languages
--
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Tamed. The spinosaurus never willingly attacks any reptilian humanoid, and if forced or magically compelled to do so it suffers disadvantage on attack rolls. Up to three Medium or one Large creatures can ride the spinosaurus. This trait disappears if the spinosaurus spends a month away from any reptilian humanoid.
Hold Breath. The spinosaurus can hold its breath for 1 hour.
Underwater Camouflage. The spinosaurus has advantage on Dexterity (Stealth) checks made while underwater.
Actions
- Multiattack. The spinosaurus makes one bite attack and two claw attacks.
- Bite. Melee Weapon Attack: +9 to hit, reach 10ft., one target. Hit: 25 (3d12 + 6) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained and the spinosaurus can’t bite another target.
- Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Description
This saurian has a long tooth-filled maw, powerful claws, and colorful spines running the length of its spine. It is 20 feet long and weighs 6,000 pounds or more.
Comments