Armor Class
12
(natural armor)
Hit Points
24
(4d10 + 4)
Speed
40 ft., climb 20 ft. Movement is not reduced by any solid surface type, including upside down on ceilings, without needing to make an ability check. This form cannot swim or fly.
STR
14
(+2)
DEX
16
(+3)
CON
12
(+1)
INT
2
(-4)
WIS
11
(+0)
CHA
4
(-3)
Condition Immunities
Poisoned
Senses
Blindsight 10 ft., Darkvision 60 ft, Passive Perception 10
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Actions
Multiattack. The scorpion makes two attacks: one with its claws and one with its sting.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d8 + 3 bludgeoning damage.
Sting. Melee Weapon Attack: +1 to hit, reach 5 ft., one creature. Hit: 1d8 + 1 piercing damage, and the target must make a DC 12 Constitution saving throw, taking 10 poison damage on a failed save, or half as much damage on a successful one. If you reduce the target to 0 hit points and choose not to kill it, it is paralyzed instead.







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