Medium Construct, Chaotic Neutral
Armor Class 17 Natural armor
Hit Points 108 (5d8 + 25)
Speed 20 ft.
STR
25 (+7)
DEX
16 (+3)
CON
21 (+5)
INT
8 (-1)
WIS
16 (+3)
CHA
10 (+0)
Damage Immunities Poison, Psychic; Piercing and Slashing from Nonmagical Attacks that aren't Adamantine
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned, Stunned
Senses Truesight 120 ft, Passive Perception 13
Languages see in description.
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Burst of Strength (3/day). As a bonus action the zodar can raise their strength stat to 50 ( +20) until the end of their next turn. 

Invulnerable. The zodar is immune to all forms of damage except bludgeoning damage and spells higher than 3rd level or attacks that don't require any form of roll or if its a critical hit. 

Wish (1/year). The zodar can alter reality by casting wish once per year but has afew rules as the following and if these are broken the wish does nothing but the zodar dies. 

  • The zodar can't use this to kill someone.
  • Any effect that the zodar makes can't be something that would give life. 

Magic Resistance. The zodar has advantage on saving throws against spells and other magical effects.

Magic Weapons. The zodar’s weapon attacks are magical.

Actions

Multi attack. The zodar makes two slam attacks but one of these can be exchanged for a grapple attack. 

Slam. Melee Weapon Attack: +11 to hit, reach 5 ft., 1 target. Hit: 16 (3d6 + 7) Bludgeoning damage. 

Slam (with burst of strength). Melee Weapon Attack: +24 to hit, reach 5 ft., 1 target. Hit: 29 (3d6 + 20) Bludgeoning damage and the target must make a dc 30 Strength save or be pushed 60 ft and knocked prone. On a successful save the target is pushed 30 ft. 

Description

Incredibly powerful, enigmatic constructs of unknown origin, zodars resemble animated suits of polished black plate armor. Some are beautifully ornate, while others are plain and simply functional. They are made not of metal, but some sort of ceramic substance surrounding a solid mass of muscle capable of producing tremendous bursts of strength. Zodars seldom, if ever, talk. A zodar never speaks more than one sentence during a typical human lifetime. Even then, the utterance may be no more than a sentence fragment, but whatever the zodar says is certain to be important. Every character within hearing understands the statement, regardless of what languages it knows (treat such characters as though affected by a tongues spell of instantaneous duration). Occasionally, a zodar attaches itself to group of adventurers and accompanies them on their travels. It may participate in their adventures or it may simply tag along, silently observing.

Previous Versions

Name Date Modified Views Adds Version Actions
1/24/2020 3:27:52 AM
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Coming Soon
2/3/2020 7:31:19 PM
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Monster Tags: construct

drdeatheer

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