Huge Undead, Chaotic Evil
Armor Class 14 natural armor
Hit Points 150 (12d12 + 72)
Speed 30 ft.
STR
23 (+6)
DEX
11 (+0)
CON
22 (+6)
INT
2 (-4)
WIS
2 (-4)
CHA
4 (-3)
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands the languages of its creator but can't speak
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Poor Depth Perception. The cyclops has disadvantage on any attack roll against a target more than 30 feet away.

Undead Fortitude. If damage reduces the cyclops to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the cyclops drops to 1 hit point instead.

Actions

Multiattack. The cyclops makes two greatclub attacks.

Greatclub. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.

Rock. Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.

Habitat: CoastalDesertGrasslandHillMountainUnderdark

TheSweetMan

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