Armor Class
14
natural armor
Hit Points
150
(12d12 + 72)
Speed
30 ft.
STR
23
(+6)
DEX
11
(+0)
CON
22
(+6)
INT
2
(-4)
WIS
2
(-4)
CHA
4
(-3)
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 8
Languages
Understands the languages of its creator but can't speak
Challenge
10 (5,900 XP)
Proficiency Bonus
+4
Traits
Poor Depth Perception. The cyclops has disadvantage on any attack roll against a target more than 30 feet away.
Undead Fortitude. If damage reduces the cyclops to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the cyclops drops to 1 hit point instead.
Actions
Multiattack. The cyclops makes two greatclub attacks.
Greatclub. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
Rock. Ranged Weapon Attack: +9 to hit, range 30/120 ft., one target. Hit: 28 (4d10 + 6) bludgeoning damage.







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