Sensitive Feeling: When a creature, object, or conjuration moves around the Abomination while touching the ground or any surface must make stealth save. If failed, the Abomination will use their Leap to jump over to the target and start attacking them.
Action Name
Action Melee Attack. Club +0 to hit, reach 5 ft., one target. Hit: 3 (1d2 + 0) bludgening damage.
Action Ranged Attack. Leap: +2 to hit, range 5/10 ft., 1 target. Hit: 3 (1d2 + 0) bludgening damage.
Reaction Name. Thrash
When a PC/NPC tries to run from the Abomination, it will leap and thrash themselves in an attempt to hit them. The target must preform a Dexterity saving throw of 13 if they don't succeed they must take 1d4 damage and be knocked prone.
Description
The monster's skin has loose flaps on it, that look as if they are about to fall off. The Abomination looks as if someone gave a child the power of a God and allowed it to create something, with different parts of creatures varying from wolves, sheep and human limbs. It has no defined area where its face is.
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