Medium Monstrosity, Chaotic Evil
Armor Class 12 Natural
Hit Points 3 (2d6)
Speed 15 ft., The monsters have a very slow walking rate, as they have to fumble around to find their prey. But their ability to pounce onto anything that moves around it makes up for that.
STR
11 (+0)
DEX
9 (-1)
CON
10 (+0)
INT
5 (-3)
WIS
4 (-3)
CHA
6 (-2)
Saving Throws STR +2
Damage Resistances Bludgeoning
Condition Immunities Charmed
Senses Unknown The monster faced with having a usual lack of vison, and sometimes hearing, has evolved to become sensitive to movement., Passive Perception 7
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Sensitive Feeling: When a creature, object, or conjuration moves around the Abomination while touching the ground or any surface must make stealth save. If failed, the Abomination will use their Leap to jump over to the target and start attacking them.

Actions

Action Name

Action Melee Attack. Club +0 to hit, reach 5 ft., one target. Hit: 3 (1d2 + 0) bludgening damage. 

Action Ranged Attack. Leap: +2 to hit, range 5/10 ft., 1 target. Hit: 3 (1d2 + 0) bludgening damage.

Reactions

Reaction Name. Thrash

When a PC/NPC tries to run from the Abomination, it will leap and thrash themselves in an attempt to hit them. The target must preform a Dexterity saving throw of 13 if they don't succeed they must take 1d4 damage and be knocked prone.

Description

The monster's skin has loose flaps on it, that look as if they are about to fall off. The Abomination looks as if someone gave a child the power of a God and allowed it to create something, with different parts of creatures varying from wolves, sheep and human limbs. It has no defined area where its face is. 

Monster Tags: monstrosity

CalextheSkeletonHanded

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