Special Trait Name. Enter the description for your special trait.
Spellcasting. The Zork hatchling is a 1-level spellcaster. Its spellcasting ability is Wisdom spell save. DC 15, +3 to hit with spell attacks. The Zork hatchling has following Wizard spells prepared:
Cantrips at will: mage hand, ray of frost
1st level 2 slots: magic missile, sleep.
Action Name. The Zork hatchling only attacks if it is attacks
Action Melee Attack. bite: +5 to hit, reach 3 ft., 1 target. Hit: 1(1d6 + 5) [piercing]
Action Ranged Attack. rock spit: +2 to hit, range 2/10 ft., 1-5 target. Hit: 1 (2d10 + 3) bludgening damage.
Reaction Name. Will rock spit as a reaction.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Description
Enter a general description for your monster here. Small and green Zork hatchlings will eat anything they can fit in their mouth
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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