Tiny Dragon, Neutral Evil
Armor Class 18 Natural armor
Hit Points 12 (2d10)
Speed 30 ft., fly 25 ft., walk 20 ft.
STR
20 (+5)
DEX
19 (+4)
CON
11 (+0)
INT
13 (+1)
WIS
18 (+4)
CHA
12 (+1)
Saving Throws STR +7, WIS +6
Skills Athletics +5
Damage Vulnerabilities Bludgeoning
Damage Immunities Acid
Condition Immunities Frightened
Senses Darkvision, Passive Perception 7
Languages Common only speaks it when it isn't seen, Draconic
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The Zork hatchling is a 1-level spellcaster. Its spellcasting ability is Wisdom spell save. DC 15, +3 to hit with spell attacks. The Zork hatchling has following Wizard spells prepared:
Cantrips at will: mage hand, ray of frost 
1st level 2 slots: magic missile, sleep. 

Actions

Action Name. The Zork hatchling only attacks if it is attacks

Action Melee Attack. bite: +5 to hit, reach 3 ft., 1 target. Hit:  1(1d6 + 5) [piercing]

Action Ranged Attack. rock spit: +2 to hit, range 2/10 ft., 1-5 target. Hit: 1 (2d10 + 3) bludgening damage.

Reactions

Reaction Name. Will rock spit as a reaction.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Description

Enter a general description for your monster here. Small and green Zork hatchlings will eat anything they can fit in their mouth

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: Desert

JoakiCrattpokehoeku

Comments

Posts Quoted:
Reply
Clear All Quotes