Medium Undead, Neutral Evil
Armor Class 14 Natural armor
Hit Points 22 (3d8 + 9)
Speed 35 ft.
STR
13 (+1)
DEX
18 (+4)
CON
16 (+3)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws DEX +6, WIS +0
Skills Acrobatics +4, Stealth +4
Damage Vulnerabilities Fire, Radiant
Damage Resistances Cold
Damage Immunities Poison
Condition Immunities Charmed, Poisoned
Senses Darkvision 60 ft., Passive Perception 12
Languages Understands the languages of its creator but can't speak
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

The Darkstorm. The Dark Walkers only apears after the passing of a dark grayish snowstorm coming from the highest and coldest regions of the North, bringing within it the Dark Walkers and devastating every humanoid that tries to beat it. The Dark Walkers have resistance to cold damage and have advantage on all saving throws if it is on any snowstorm.

Actions

Jump Assault. Melee Weapon Attack: +3 to hit, reach 20 ft., one target. Hit: 17 (2d10 + 4) bludgeoning damage.

Unpredictable Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 2) bludgeoning damage.

Dark Claws. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 11 (1d12 + 2) bludgeoning damage.

Multiattack. The Dark Walker makes two of any of it’s actions.

Reactions

Paralyzing bite. If the Dark Walker suffers a melee attack that have range of 5 feet or less, the Dark Walker can try to hold the attacking creature (by making a Strength check against the creature’s Dexterity saving throw) to use the Unpredictable Bite action and bite the creature in it’s neck, which now (impose condition) paralises the creature by 1d4 rounds.

Description

The Dark Walkers are wild and insane undead creatures which are attracted by flesh, specially when there is blood in their surroundings, which makes them absurdly crazy.

Dark Walkers are normal humanoids which totally dark eyes and a dead pale skin. They walk normally as other humanoids but when they are attracted by blood or flesh, they become insane and start running fast as wild beasts.

Dark Walkers apears in groups of 4 to 16 after the Darkstorm.

Previous Versions

Name Date Modified Views Adds Version Actions
2/11/2018 1:15:16 PM
116
2
1
Coming Soon

Habitat: ArcticForestMountainUrban

Adarai_Amakiir

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