Armor Class
10
Hit Points
7
(1d8 + 3)
Speed
20 ft.
STR
13
(+1)
DEX
10
(+0)
CON
16
(+3)
INT
3
(-4)
WIS
6
(-2)
CHA
5
(-3)
Saving Throws
WIS +0
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 60 ft., Passive Perception 8
Languages
Understands the languages of its creator but can't speak
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Sure-Footed. The zombie sheep has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
Undead Fortitude. If damage reduces the zombie sheep to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie sheep drops to 1 hit point instead.
Actions
Hoof. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 1 point of bludgeoning damage.
Description
Undead zombie sheep move with a jerky, uneven gait.
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