Multiattack - Sweep. The acrocanthosaurus attacks twice; once with its claws, and again with its kick. The kick cannot hit the same target as the claw attack if said target is below large size.
Hacking Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 30 (2d12 + 12) piercing damage. If the target is a Medium or smaller creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the acrocanthosaurus can't bite another target.
Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) slashing damage. When moving along the side of a large or bigger target's space, add 12 (2d8) slashing damage.
Kick. Melee Weapon Attack: +12 to hit, reach 8 ft., one target. Hit: 18 (3d8) bludgeoning damage. The acrocanthosaurus must stop moving to use its kick, and will be knocked prone on a critical miss.
Gnaw. Failed attempts to escape the acrocanthosaurus' biting grasp allow it to deal its biting damage to the held target again, at the expense of giving the target advantage on escaping in their next attempt. Gnawed targets will be knocked prone on release.
Description
This large, streamlined predatory dinosaur cruises the reaches of its territory in search of potential prey and intruders. Entering their hunting grounds ensures death for the unwary, as they will quickly be found and cleaved apart by the beast's serrated teeth.
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
---|---|---|---|---|---|
2/28/2020 2:10:08 PM
|
26
|
5
|
5
|
Coming Soon
|
Hey. Is it ok if I add your dinosaur to my prehistoric Monster Manual?
Go ahead, man! I'm glad to be included :)
Of course! I try to add the ones that are usable and seem good.
I tweaked the stats a bit for my prehistoric game. Your Acrocanthosaurus.