Amphibious. The Vodyanoi can breathe air and water
Innate Spellcasting. The Vodyanoi's spell casting ability is Wisdom (save DC 16). The Vodyanoi can innately cast the following spells, requiring only verbal components:
At Will: Druidcraft, shape water
3/ Day each: Fog cloud / Tidal wave
1/ day each: Divination / Watery sphere
Multiattack: The Vodyanoi make two slam attacks. If both attacks hit a medium or smaller target, the target is grappled (save DC15). Until this grapple ends, the target is restrained and has disadvantage on strength checks and strength saving throws. the Vodyanoi will try to drown it, and the Vodyanoi cannot attack another target
Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Description
Description:
The Vodyanoi are a variety of umber hulk that dwell in deep bodies of fresh water. They do not have the gaze attack of the umber hulk, but can swim. They are otherwise identical with their land bound cousins. Vodyanoi are moody fey spirits of rivers and lakes. They are able to control their body of water with remarkable precision, raising or lowering its level, and making fish abundant or absent as is their wont. Villages near a vodyanoi-infested body of water seek to propitiate the creature with offerings of fish and cattle, and this tentative alliance often works, but vodyanoi can be mercurial and temperamental.
Combat:
Moody and wily, vodyanoi don't often consider human life something of much value -- though they don't go out of their way to kill, either. They are easily offended, and aren't above ambushing someone beside the river in a fit of pique. They grab and drown those who have offended them, control the water of their river to wash others in and create difficult terrain. When truly threatened, they are capable of summoning a school of magical fish or electric eels to cover their escape







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