Pack Tactics. The drowner has advantage on attack rolls against a creature if at least one of the drowner's allies is within 5 feet of the creature and the ally isn't incapacitated.
Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. Instead of dealing damage, the drowner can grapple the target (escape DC 12).
Drag Under. The drowner can drag in deep waters or mud a grappled, incapacitated, paralyzed or stunned target. The target must succeed on a DC 12 Strength saving throw or take 8 (2d6 + 1) bludgeoning damage and be knocked prone and buried in mud. The buried target is restrained and unable to breathe or stand up. A creature can take an action to make a DC 10 Strength check, ending the buried state on a success.
Description
Drowner
When at the water's edge, you gotta be quiet. First of all, so as not to scare the fish. Second — so you don't attract drowners.''— Yanneck of Blaviken, fisherman
Watery Death
Sometimes a drowned man returns as a monster, to haunt the living. Such creature is called a drowner and resembles a corpse dredged from the bottom of a pond. Skinny and humped, with its huge head, slightly protruding belly and concave chest, the drowner became a creature that is half-scary, half grotesque. Its eyes are round and fishlike, granting it a rather dumb expression. It also has wide palms and membranes between its fingers as well as a fin. A Drowner lives underwater and is awkward when on dry land... It is sickly blue or green in color, with slime and sludge oozing out of every pore and the acrid stench of rot wafting off of it. That is why drowners – along with their more dangerous cousins: vodniks, mucknixers and drowned dead – arise from the bodies of those who drown in shallow water: lost travelers falling into bogs, children who swim too far from the shore or, in the case of vodniks, inebriated peasants who stumble off narrow swamp trails
Pack Hunter
Drowners are predominantly pack creatures by nature, usually hunting in groups of three or greater. Once they have spotted a prey, they will burrow into the ground. This is a sure warning sign that they’re preparing an ambush and will try to leap at a prey from beneath the ground. One should always watch for disturbances at its feet when in a swamp. Individually drowners are not much of a threat, but they can become quite dangerous when attacking in pack. Aside from their numbers, their attacks are quite fast and can have surprising range as they usually do leaping jump-strikes; above all else, one should never let itself get surrounded by them. Drowners react to the deaths of their fellows by screaming in pain. This show of mourning leaves them defenseless for several seconds. As they are already dead, drowners do not fear poisons, and even a large loss of blood makes no impression on them.
Stalking Scavenger
Drowners are quite often found at the banks of huge river with regular shipping and riverside villages provides them with ample sustenance. Cowardly creatures by nature, they usually stick to eating scraps they dig out of rubbish piles and animal carcasses. Yet if a lone traveler or careless fisherman strays into their territory, they turn from scavengers to fearsome predators. If not particularly hungry at the moment, they will keep their prey under the water for a few days, aging it until it grows deliciously tender and rotten. Drowners are particularly active at dusk and during the night, especially if the rain is falling, at such times they will even leave their watery homes and venture inland.
Undead Nature
A drowner doesn't require air, food, drink or sleep.
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