Small Fiend, Any Evil Alignment
Armor Class 16
Hit Points 41 (6d6 + 20)
Speed 20 ft., fly 40 ft.
STR
9 (-1)
DEX
17 (+3)
CON
16 (+3)
INT
16 (+3)
WIS
16 (+3)
CHA
16 (+3)
Saving Throws WIS +5
Skills Investigation +10, Stealth +7
Damage Resistances Cold, Fire, Thunder
Damage Immunities Psychic
Condition Immunities Blinded, Deafened, Frightened, Stunned, Unconscious
Senses Blindsight 60ft., Darkvision 120 ft., Passive Perception 16
Languages All An aathrospawn can understand all languages in every way, but will only communicate telepathically with its summoner (Aathronec).
Challenge 3 (700 XP)
Proficiency Bonus +2

Devil's Sight. Magical darkness doesn't impede the aathrospawn's darkvision.

Magic Resistance. The aathrospawn has advantage on saving throws against spells and other magical effects.

Actions

Rend. Melee Weapon Attack: +8 to hit, reach 5ft., one target. Hit: 19 (3d8 + 6) slashing damage.

Mental Strike. Ranged Spell Attack: +6 to hit, reach 30ft., one target. Hit: 12 (2d6 + 6) psychic damage. The target must succeed a DC 13 Intelligence saving throw or they take an addition 7 (2d6) psychic damage.

 

Monster Tags: Devil

Environment: CoastalUnderwaterUrban

Jazipa