Armor Class
16
Hit Points
41
(6d6 + 20)
Speed
20 ft., fly 40 ft.
STR
9
(-1)
DEX
17
(+3)
CON
16
(+3)
INT
16
(+3)
WIS
16
(+3)
CHA
16
(+3)
Saving Throws
WIS +5
Skills
Investigation +10, Stealth +7
Damage Resistances
Cold, Fire, Thunder
Damage Immunities
Psychic
Condition Immunities
Blinded, Deafened, Frightened, Stunned, Unconscious
Senses
Blindsight 60ft., Darkvision 120 ft., Passive Perception 16
Languages
All An aathrospawn can understand all languages in every way, but will only communicate telepathically with its summoner (Aathronec).
Challenge
3 (700 XP)
Proficiency Bonus
+2
Devil's Sight. Magical darkness doesn't impede the aathrospawn's darkvision.
Magic Resistance. The aathrospawn has advantage on saving throws against spells and other magical effects.
Actions
Rend. Melee Weapon Attack: +8 to hit, reach 5ft., one target. Hit: 19 (3d8 + 6) slashing damage.
Mental Strike. Ranged Spell Attack: +6 to hit, reach 30ft., one target. Hit: 12 (2d6 + 6) psychic damage. The target must succeed a DC 13 Intelligence saving throw or they take an addition 7 (2d6) psychic damage.