Large Dragon, Chaotic Evil
Armor Class 18 (natural armor)
Hit Points 158 (17d10 + 65)
Speed 40 ft., climb 40 ft., fly 80 ft.
STR
20 (+5)
DEX
12 (+1)
CON
18 (+4)
INT
16 (+3)
WIS
13 (+1)
CHA
15 (+2)
Saving Throws DEX +6, CON +9, WIS +6, CHA +7
Skills Perception +8, Stealth +8
Damage Immunities Necrotic
Senses Blindsight 30 ft., Darkvision 120 ft., Passive Perception 18
Languages Common, Draconic
Challenge 13 (10,000 XP)
Proficiency Bonus +5
Traits

Shadow Stealth. While in dim light or darkness, the dragon can take the Hide action as a bonus action.

Sunlight Sensitivity. While in sunlight, the dragon has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 2 (1d4) necrotic damage.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Shadow Breath (Recharge 5–6). The dragon exhales shadowy fire in a 30-foot cone. Each creature in that area must make a DC 15 Constitution saving throw, taking 42 (12d6) necrotic damage on a failed save, or half as much damage on a successful one. A humanoid knocked unconscious (reduced to 0 hit points) spawns a zombie once per turn from their necrotic flesh while they remain unconscious.

Habitat: Underdark

Territory

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