Floral Camouflage. While the viper remains motionless, it is indistinguishable from an ordinary tree vine.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 11 Constitution saving throw against being magically petrified. On a failed save, the creature begins to turn to wood and is restrained. It must repeat the saving throw at the end of its next turn. On a success, the effect ends. On a failure, the creature is petrified for the next 8 hours.
Nutrient Absorption. The viper drives its tail into a tree or petrified creature within 5 feet, draining resources from the target to heal itself. The target takes 5 (2d4) necrotic damage and the snake restores hit points equal to the amount of necrotic damage dealt.
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Description
Vine vipers have scales with a rough quality that perfectly mimics that of the bark of a tree. When at rest, it will wrap around a branch and it is impossible to tell the difference between a vine viper and an ordinary vine except for a tongue that still flicks out of its mouth on occasion. The viper’s venom petrifies creatures, temporarily turning them to wood that the vine viper can then feed upon. The end of the vine viper’s tail is hard as stone and can be impaled into a tree or petrified creature to absorb its nutrients.
Previous Versions
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3/26/2020 2:48:52 PM
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3/28/2020 12:49:44 PM
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